Example #1
0
    /// <summary>
    ///     Initialiser les buttons du ui.
    /// </summary>
    private void initialiserButtonScript()
    {
        if (gameManager != null && levelManager != null)
        {
            //Button pour quitter
            if (btnQuit != null)
            {
                //Ajouter les events listeners
                btnQuit.initialiseClickedEvent();
                btnQuit.onClickedEvent.AddListener(gameManager.returnToStart);

                //Cacher le button
                btnQuit.gameObject.SetActive(false);
            }

            //Button pour continuer
            if (btnResume != null)
            {
                //Ajouter les events listeners
                btnResume.initialiseClickedEvent();
                btnResume.onClickedEvent.AddListener(levelManager.pauseLevel);

                //Cacher le button
                btnResume.gameObject.SetActive(false);
            }
        }
    }
Example #2
0
    /// <summary>
    ///     Initialiser les buttons du iu.
    /// </summary>
    private void initialiseButtonEvent()
    {
        if (gameManager != null)
        {
            //PlayButton
            if (btnPlay != null)
            {
                btnPlay.initialiseClickedEvent();
                btnPlay.onClickedEvent.AddListener(gameManager.startGame);
            }

            //QuitButton
            if (btnQuit != null)
            {
                btnQuit.initialiseClickedEvent();
                btnQuit.onClickedEvent.AddListener(gameManager.quitGame);
            }

            //Button pour afficher l'écran de score
            if (btnScore != null)
            {
                btnScore.initialiseClickedEvent();
                btnScore.onClickedEvent.AddListener(gameManager.loadScoreScreen);
            }
        }
    }
 /// <summary>
 ///     Initialiser les buttons du ui.
 /// </summary>
 private void initialiserButtonScript()
 {
     if (gameManager != null)
     {
         //Button quitter
         if (btnQuit != null)
         {
             btnQuit.initialiseClickedEvent();
             btnQuit.onClickedEvent.AddListener(gameManager.returnToStart);
         }
     }
 }
Example #4
0
    /// <summary>
    ///		Initialiser les buttons du ui.
    /// </summary>
    private void initialiserButtonScript()
    {
        //Button pour sauvegarder
        if (btnSave != null)
        {
            //Ajouter les events listeners
            btnSave.initialiseClickedEvent();
            btnSave.onClickedEvent.AddListener(changePlayerName);
            btnSave.onClickedEvent.AddListener(gameManager.savePlayerScore);
            btnSave.onClickedEvent.AddListener(gameManager.returnToStart);
        }

        //Button pour quitter
        if (btnQuit != null)
        {
            //Ajouter les events listeners
            btnQuit.initialiseClickedEvent();
            btnQuit.onClickedEvent.AddListener(gameManager.returnToStart);
        }
    }