public VirusButtonAnnouncerEntity(AnnouncerEnded endFunction, Color color, Dictionary<Type, EnemyData> viewedEnemies, string playText, ButtonPressed playPressed) : base(endFunction, 325) { this.text = new Text("Security Console", FontSize.Large); this.text.OriginX = this.text.Width / 2; this.virusBackImage = new Image(OGE.Content.Load<Texture2D>(@"Graphics\Entities\WindowGraphics\EnemyWindow")); this.virusBackImage.CenterOrigin(); this.virusBackImage.TintColor = color; this.startLevel = new Button(color, playText, playPressed); this.nextVirus = new Button(color, "Next =>", GetNextEnemy); this.previousVirus = new Button(color, "<= Previous", GetPreviousEnemy); this.startLevel.TintColor = color; this.nextVirus.TintColor = color; this.previousVirus.TintColor = color; this.startLevel.Position.X = OGE.HUDCamera.Width / 2; this.startLevel.Position.Y = OGE.HUDCamera.Height / 2 + maxHeight / 2 - 40; this.previousVirus.Position.X = OGE.HUDCamera.Width / 2 - 350; this.previousVirus.Position.Y = OGE.HUDCamera.Height / 2 + maxHeight / 2 - 40; this.nextVirus.Position.X = OGE.HUDCamera.Width / 2 + 350; this.nextVirus.Position.Y = OGE.HUDCamera.Height / 2 + maxHeight / 2 - 40; this.viewedEnemies = viewedEnemies; this.selectedKey = 0; this.keys = this.viewedEnemies.Keys.ToList(); if (this.viewedEnemies.Count > 0) { this.enemy = Activator.CreateInstance(keys[selectedKey], false) as BaseEntity; } this.nameWordText = new Text("Name", FontSize.Small); this.nameText = new Text("", FontSize.Small); this.descriptionWordText = new Text("Description", FontSize.Small); this.descriptionText = new Text("", FontSize.Small); this.nameText.TintColor = color; this.nameWordText.TintColor = color; this.descriptionWordText.TintColor = color; this.descriptionText.TintColor = color; this.nameWordText.Align(AlignType.Center); this.nameText.Align(AlignType.Center); this.descriptionText.Align(AlignType.Center); this.descriptionWordText.Align(AlignType.Center); this.TintColor = color; }
public LevelSelectorAnnouncer(AnnouncerEnded endFunction,Color color, ButtonPressed playPressed, ButtonPressed backPressed) : base(endFunction, (float)(Math.Ceiling(LevelData.MAX_LEVEL_DRIVE_NUMBER / 5.0) * 110 + 200)) { text = new Text("Sector Console", FontSize.Large); text.Align(AlignType.Center); levels = new List<CheckButton>(); int rowNumber = (int)Math.Ceiling(LevelData.MAX_LEVEL_DRIVE_NUMBER / 5.0); for (int i = 0; i < rowNumber; i++) { int coloumNumber = Math.Min(5, LevelData.MAX_LEVEL_DRIVE_NUMBER - i * 5); for (int j = 0; j < coloumNumber; j++) { levels.Add(new CheckButton(color, (i * 5 + j + 1).ToString(), new ButtonPressed(ClearSelection))); levels[levels.Count - 1].Position.X = OGE.HUDCamera.Width / 2 + (j - coloumNumber / 2.0f) * 110 + 50; levels[levels.Count - 1].Position.Y = OGE.HUDCamera.Height / 2 + (i - rowNumber / 2.0f) * 110; levels[levels.Count - 1].Selected = false; levels[levels.Count - 1].Active = !GlobalVariables.LockedLevels[(GlobalVariables.CurrentDrive - 1) * LevelData.MAX_LEVEL_DRIVE_NUMBER + i * 5 + j]; } } levels[GlobalVariables.CurrentLevel - 1].Selected = true; TintColor = color; backButton = new Button(color, "Return to Drive Console", backPressed); backButton.Position.X = OGE.HUDCamera.Width / 2; backButton.Position.Y = OGE.HUDCamera.Height / 2 + maxHeight / 2 - 35; playButton = new Button(color, "Select Sector", playPressed); playButton.Position.X = backButton.Position.X; playButton.Position.Y = backButton.Position.Y - 60; selectedLevel = GlobalVariables.CurrentLevel; levelDataText = new Text("Sector Name: " + LevelData.GetLevel(selectedLevel).LevelName, FontSize.Medium); levelDataText.TintColor = color; levelDataText.Align(AlignType.Center); }
public Button(Color color, string text, ButtonPressed pressedFunction) { this.Active = true; this.Position = new Vector2(); this.status = WindowButtonState.Normal; Texture2D texture = OGE.Content.Load<Texture2D>(@"Graphics\Entities\WindowGraphics\Buttons"); normalImage = new Image(texture, new Rectangle(0, 0, texture.Width, texture.Height / 2)); overImage = new Image(texture, new Rectangle(0, texture.Height / 2, texture.Width, texture.Height / 2)); normalImage.CenterOrigin(); overImage.CenterOrigin(); this.color = color; this.TintColor = color; this.text = new Text(text, FontSize.Medium); this.text.OriginX = this.text.Width / 2; this.text.OriginY = this.text.Height / 2; this.pressedFunction = new List<ButtonPressed>(); this.pressedFunction.Add(pressedFunction); collision = new Rectangle(-normalImage.OriginX, -normalImage.OriginY, normalImage.Width, normalImage.Height); }
void IInputHandler.OnInputUp(InputEventData eventData) { if (IsEnabled && eventData.PressType == InteractionSourcePressInfo.Select) { ButtonPressed.RaiseEvent(); eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers. if (eventData.selectedObject == Anatomy) { this.transform.parent.GetComponentInChildren <SingleConnectome>()._representationType = SingleConnectome.representationTypes.Anatomy; Anatomy.GetComponentInChildren <TextMesh>().color = Color.red; Tsne.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Mds.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Isomap.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); } else if (eventData.selectedObject == Tsne) { this.transform.parent.GetComponentInChildren <SingleConnectome>()._representationType = SingleConnectome.representationTypes.Tsne; Anatomy.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Tsne.GetComponentInChildren <TextMesh>().color = Color.red; Mds.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Isomap.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); } else if (eventData.selectedObject == Mds) { this.transform.parent.GetComponentInChildren <SingleConnectome>()._representationType = SingleConnectome.representationTypes.MDS; Anatomy.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Tsne.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Mds.GetComponentInChildren <TextMesh>().color = Color.red; Isomap.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); } else if (eventData.selectedObject == Isomap) { this.transform.parent.GetComponentInChildren <SingleConnectome>()._representationType = SingleConnectome.representationTypes.Isomap; Anatomy.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Tsne.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Mds.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Isomap.GetComponentInChildren <TextMesh>().color = Color.red; } if (eventData.selectedObject == CAnatomy) { this.transform.parent.GetComponentInChildren <SingleConnectome>()._classificationType = SingleConnectome.classificationTypes.Anatomy; CAnatomy.GetComponentInChildren <TextMesh>().color = Color.red; Embeddness.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); RichClub.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); } else if (eventData.selectedObject == Embeddness) { this.transform.parent.GetComponentInChildren <SingleConnectome>()._classificationType = SingleConnectome.classificationTypes.Embeddness; CAnatomy.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Embeddness.GetComponentInChildren <TextMesh>().color = Color.red; RichClub.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); } else if (eventData.selectedObject == RichClub) { this.transform.parent.GetComponentInChildren <SingleConnectome>()._classificationType = SingleConnectome.classificationTypes.RichClub; CAnatomy.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); Embeddness.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); RichClub.GetComponentInChildren <TextMesh>().color = Color.red; } if (eventData.selectedObject == EdgeOn) { this.transform.parent.GetComponentInChildren <BoxCollider>().enabled = false; EdgeOn.GetComponentInChildren <TextMesh>().color = Color.red; EdgeOff.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); } else if (eventData.selectedObject == EdgeOff) { this.transform.parent.GetComponentInChildren <BoxCollider>().enabled = true; EdgeOn.GetComponentInChildren <TextMesh>().color = new Color(1.0f, 1.0f, 1.0f); EdgeOff.GetComponentInChildren <TextMesh>().color = Color.red; } } }
protected void FireButtonPressedEvent(ApplicationBar source, ApplicationBar.Item button) { OnButtonPressed(source, button); ButtonPressed?.Invoke(source, button); }
private void rdoNeither_Click(object sender, RoutedEventArgs e) { if (buttonPressed == ButtonPressed.Neither) { rdoNeither.IsChecked = false; buttonPressed = ButtonPressed.Null; } else { buttonPressed = ButtonPressed.Neither; } }
// Update is called once per frame void Update() { //if (Time.time - timeLastCombo > comboTextLinger) comboOutput.text = "(Nothing!)"; //if (Time.time - timeLastCombo2 > comboTextLinger) comboOutput2.text = "(Nothing!)"; if (!gameObject.GetComponent<PlayerController>().player2) { if (Time.time - player1Times.LeftRightPressed > 0.4) { lastLeftPressed = false; lastRightPressed = false; } } else { if (Time.time - player2Times.LeftRightPressed > 0.5) { lastLeftPressed = false; lastRightPressed = false; } } if (layout == 2) { if (!gameObject.GetComponent<PlayerController>().player2) { if (Input.GetKeyDown(KeyCode.W)) { /* ButtonPressed bp = new ButtonPressed('1', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); */ lastLeftPressed = false; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.S)) { /* ButtonPressed bp = new ButtonPressed('2', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); */ lastLeftPressed = false; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.A)) { /* ButtonPressed bp = new ButtonPressed('3', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); */ player1Times.LeftRightPressed = Time.time; if (lastLeftPressed && Time.time - player1Times.Dash > dashThreshold) { player1Times.Dash = Time.time; audio.PlayOneShot(dash); dashLeftBool1 = true; p1DBool = true; } lastLeftPressed = true; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.D)) { /* ButtonPressed bp = new ButtonPressed('4', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); */ player1Times.LeftRightPressed = Time.time; if (lastRightPressed && Time.time - player1Times.Dash > dashThreshold) { player1Times.Dash = Time.time; audio.PlayOneShot(dash); dashRightBool1 = true; p1DBool = true; } lastLeftPressed = false; lastRightPressed = true; } if (Input.GetKeyDown(inputMappings1[0])) { ButtonPressed bp = new ButtonPressed('5', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); if (Time.time - player1Times.Punch > punchThreshold) { player1Times.Punch = Time.time; punchHighBool1 = true; } } if (Input.GetKeyDown(inputMappings1[1])) { ButtonPressed bp = new ButtonPressed('6', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); if (Time.time - player1Times.Punch > punchThreshold) { player1Times.Punch = Time.time; punchMedBool1 = true; } } if (Input.GetKeyDown(inputMappings1[2])) { ButtonPressed bp = new ButtonPressed('7', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); if (Time.time - player1Times.Punch > punchThreshold) { player1Times.Punch = Time.time; punchLowBool1 = true; } } } else { if (Input.GetKeyDown(KeyCode.UpArrow)) { lastLeftPressed = false; lastRightPressed = false; /* ButtonPressed bp = new ButtonPressed('1', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); */ } if (Input.GetKeyDown(KeyCode.DownArrow)) { lastLeftPressed = false; lastRightPressed = false; /* ButtonPressed bp = new ButtonPressed('2', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); */ } if (Input.GetKeyDown(KeyCode.LeftArrow)) { player2Times.LeftRightPressed = Time.time; /* ButtonPressed bp = new ButtonPressed('3', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); */ if (lastLeftPressed && Time.time - player2Times.Dash > dashThreshold) { player2Times.Dash = Time.time; audio.PlayOneShot(dash); dashLeftBool2 = true; p2DBool = true; } lastLeftPressed = true; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.RightArrow)) { player2Times.LeftRightPressed = Time.time; /* ButtonPressed bp = new ButtonPressed('4', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); */ if (lastRightPressed && Time.time - player1Times.Dash > dashThreshold) { player2Times.Dash = Time.time; audio.PlayOneShot(dash); dashRightBool2 = true; p2DBool = true; } lastLeftPressed = false; lastRightPressed = true; } if (Input.GetKeyDown(inputMappings2[0])) { ButtonPressed bp = new ButtonPressed('5', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); if (Time.time - player2Times.Punch > punchThreshold) { player2Times.Punch = Time.time; punchHighBool2 = true; } } if (Input.GetKeyDown(inputMappings2[1])) { ButtonPressed bp = new ButtonPressed('6', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); if (Time.time - player2Times.Punch > punchThreshold) { player2Times.Punch = Time.time; punchMedBool2 = true; } } if (Input.GetKeyDown(inputMappings2[2])) { ButtonPressed bp = new ButtonPressed('7', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); if (Time.time - player2Times.Punch > punchThreshold) { player2Times.Punch = Time.time; punchLowBool2 = true; } } } } else if (layout == 3) { if (!gameObject.GetComponent<PlayerController>().player2) { if (Input.GetKeyDown(KeyCode.W)) { /* ButtonPressed bp = new ButtonPressed('1', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); */ lastLeftPressed = false; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.S)) { /* ButtonPressed bp = new ButtonPressed('2', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); */ lastLeftPressed = false; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.A)) { player1Times.LeftRightPressed = Time.time; /* ButtonPressed bp = new ButtonPressed('3', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); */ if (lastLeftPressed && Time.time - player1Times.Dash > dashThreshold) { player1Times.Dash = Time.time; audio.PlayOneShot(dash); dashLeftBool1 = true; p1DBool = true; } lastLeftPressed = true; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.D)) { player1Times.LeftRightPressed = Time.time; /* ButtonPressed bp = new ButtonPressed('4', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); */ if (lastRightPressed && Time.time - player1Times.Dash > dashThreshold) { player1Times.Dash = Time.time; audio.PlayOneShot(dash); dashRightBool1 = true; p1DBool = true; } lastLeftPressed = false; lastRightPressed = true; } if (Input.GetKeyDown(KeyCode.T)) { ButtonPressed bp = new ButtonPressed('5', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); if (Time.time - player1Times.Punch > punchThreshold) { player1Times.Punch = Time.time; punchHighBool1 = true; } lastLeftPressed = false; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.Y)) { ButtonPressed bp = new ButtonPressed('6', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); if (Time.time - player1Times.Punch > punchThreshold) { player1Times.Punch = Time.time; punchMedBool1 = true; } lastLeftPressed = false; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.U)) { ButtonPressed bp = new ButtonPressed('7', Time.time); buttonPressedEnqueue(buttonPressedQueue, bp); if (Time.time - player1Times.Punch > punchThreshold) { player1Times.Punch = Time.time; punchLowBool1 = true; } lastLeftPressed = false; lastRightPressed = false; } } else { if (Input.GetKeyDown(KeyCode.UpArrow)) { lastLeftPressed = false; lastRightPressed = false; /* ButtonPressed bp = new ButtonPressed('1', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); */ } if (Input.GetKeyDown(KeyCode.DownArrow)) { lastLeftPressed = false; lastRightPressed = false; /* ButtonPressed bp = new ButtonPressed('2', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); */ } if (Input.GetKeyDown(KeyCode.LeftArrow)) { player2Times.LeftRightPressed = Time.time; /* ButtonPressed bp = new ButtonPressed('3', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); */ if (lastLeftPressed && Time.time - player2Times.Dash > dashThreshold) { player2Times.Dash = Time.time; audio.PlayOneShot(dash); dashLeftBool2 = true; p2DBool = true; } lastLeftPressed = true; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.RightArrow)) { player2Times.LeftRightPressed = Time.time; /* ButtonPressed bp = new ButtonPressed('4', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); */ if (lastRightPressed && Time.time - player1Times.Dash > dashThreshold) { player2Times.Dash = Time.time; audio.PlayOneShot(dash); dashRightBool2 = true; p2DBool = true; } lastLeftPressed = false; lastRightPressed = true; } if (Input.GetKeyDown(KeyCode.Keypad1)) { ButtonPressed bp = new ButtonPressed('5', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); if (Time.time - player2Times.Punch > punchThreshold) { player2Times.Punch = Time.time; punchHighBool2 = true; } lastLeftPressed = false; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.Keypad2)) { ButtonPressed bp = new ButtonPressed('6', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); if (Time.time - player2Times.Punch > punchThreshold) { player2Times.Punch = Time.time; punchMedBool2 = true; } lastLeftPressed = false; lastRightPressed = false; } if (Input.GetKeyDown(KeyCode.Keypad3)) { ButtonPressed bp = new ButtonPressed('7', Time.time); buttonPressedEnqueue2(buttonPressedQueue2, bp); if (Time.time - player2Times.Punch > punchThreshold) { player2Times.Punch = Time.time; punchLowBool2 = true; } lastLeftPressed = false; lastRightPressed = false; } } } else print("WTF"); }
public void OnUIButtonPress() { ButtonPressed.Invoke(this); }
/// <summary> /// Raises the <see cref="ButtonPressed"/> event. /// </summary> /// <param name="window">The window that raised the event.</param> /// <param name="scancode">The <see cref="Scancode"/> that represents the button that was pressed.</param> protected virtual void OnButtonPressed(IUltravioletWindow window, Scancode scancode) => ButtonPressed?.Invoke(window, this, scancode);
public void OnButtonPress(int Id) { ButtonPressed?.Invoke(Id); }
private void NoButtonPressed() { noButtonPressed?.Invoke(); noButtonPressed = null; yesNoModalTransform.transform.SetParent(rootTransform); }
private void OnButtonPressed() { ButtonPressed?.Invoke(this); }
public void setImage(Image image, ButtonPressed button) { Sprite toSet = getSpriteForButton(button); image.sprite = toSet; }
public ButtonPressedMessage(ButtonPressed buttonPressEvent) { this.buttonType = buttonPressEvent.ButtonType; }
private void setWindow() { buttonPressed = ButtonPressed.Null; lblRecordCount.Content = "Record " + (contract.getIndex() + 1) + "/" + contract.getLength(); DateTime date = new DateTime(); Boolean bltsend = new Boolean(); if (DateTime.TryParse(contract.getValue(1), out date)) lblDateRevised.Content = date.ToShortDateString(); else lblDateRevised.Content = null; txtClient.Text = contract.getValue(2); cboStatus.Text = contract.getValue(3); cboTypeofAgreement.Text = contract.getValue(4); cboUIDepartment.Text = contract.getValue(5); txtSpecialty.Text = contract.getValue(6); txtDepartmentContact.Text = contract.getValue(7); txtServiceClientLocation.Text = contract.getValue(8); txtSummaryofServices.Text = contract.getValue(9); setRadioButtons(contract.getValue(10)); if (DateTime.TryParse(contract.getValue(11), out date)) dtNextAutoRenewal.Text = date.ToShortDateString(); else dtNextAutoRenewal.Text = null; if (DateTime.TryParse(contract.getValue(12), out date)) dtHardTermination.Text = date.ToShortDateString(); else dtHardTermination.Text = null; if (DateTime.TryParse(contract.getValue(13), out date)) dtEffective.Text = date.ToShortDateString(); else dtEffective.Text = null; if (DateTime.TryParse(contract.getValue(14), out date)) dtCommitteeApproval.Text = date.ToShortDateString(); else dtCommitteeApproval.Text = null; txtDurationofContract.Text = contract.getValue(15); txtFrequencyofServices.Text = contract.getValue(16); txtReimbursement1.Text = contract.getValue(17); txtReimbursement2.Text = contract.getValue(18); txtReimbursement3.Text = contract.getValue(19); txtTravelReimbursement.Text = contract.getValue(20); cboReimbursement1Period.Text = contract.getValue(21); cboReimbursement2Period.Text = contract.getValue(22); cboReimbursement3Period.Text = contract.getValue(23); cboTravelReimbursementPeriod.Text = contract.getValue(24); txtIndividualResponsible.Text = contract.getValue(25); txtFMR.Text = contract.getValue(26); if (DateTime.TryParse(contract.getValue(27), out date)) dtLastFMRReview.Text = date.ToShortDateString(); else dtLastFMRReview.Text = null; txtMFK.Text = contract.getValue(28); txtTimesheetInformation.Text = contract.getValue(29); txtEstimatedAnnualValue.Text = contract.getValue(30); txtReimbursementNotes.Text = contract.getValue(31); txtPeopleSoftContractNum.Text = contract.getValue(32); txtCredentialingProcess.Text = contract.getValue(33); if (DateTime.TryParse(contract.getValue(34), out date)) dtMostRecentAnnualWorksheet.Text = date.ToShortDateString(); else dtMostRecentAnnualWorksheet.Text = null; if (Boolean.TryParse(contract.getValue(35), out bltsend)) chkBillingbyUI.IsChecked = bltsend; else chkBillingbyUI.IsChecked = false; if (Boolean.TryParse(contract.getValue(36), out bltsend)) chkBAANeededCompleted.IsChecked = bltsend; else chkBAANeededCompleted.IsChecked = false; txtProviders.Text = contract.getValue(37); updateExpirationCountdown(); }
private void rdoBoth_Click(object sender, RoutedEventArgs e) { if (buttonPressed == ButtonPressed.Both) { rdoBoth.IsChecked = false; buttonPressed = ButtonPressed.Null; } else { buttonPressed = ButtonPressed.Both; } }
public void OnButtonPress(int Id) { ButtonPressed?.Invoke(Id); DataChanged?.Invoke(); }
// Methods internal void ShowYesNoModal(Transform parent, string text, ButtonPressed yesButtonPressedCallback, string yesButtonText = "Yes", string noButtonText = "No", ButtonPressed noButtonPressedCallback = null, bool animateParentCanvas = true, string checkboxText = "") { Parse(); yesNoModalTransform.position = yesNoModalPosition; keyboardTransform.transform.SetParent(rootTransform); yesNoModalTransform.transform.SetParent(parent); YesNoText = text; YesButtonText = yesButtonText; NoButtonText = noButtonText; yesButtonPressed = yesButtonPressedCallback; noButtonPressed = noButtonPressedCallback; CheckboxText = checkboxText; CheckboxValue = false; CheckboxActive = !string.IsNullOrEmpty(checkboxText); yesNoModalView.SetField("_animateParentCanvas", animateParentCanvas); parserParams.EmitEvent("close-yes-no"); parserParams.EmitEvent("open-yes-no"); }
public static void AddButtonPressedListener(ButtonPressed buttonPressEvent) { _buttonEvent += buttonPressEvent; }
private void OnButtonPressed(Buttons button) { ButtonPressed?.Invoke(this, new GamepadButtonEventArgs(button)); }
void onButtonPressed() { ButtonPressed?.Invoke(this); }
private void button1_Click(object sender, EventArgs e) { ButtonPressed?.Invoke(); }
public void buttonPressedEnqueue2(Queue<ButtonPressed> q, ButtonPressed bp) { while (q.Count > 0 && Time.time - q.Peek().TimeCreated > comboTimeout) { //print("delete! There are " + q.Count + " buttons left."); q.Dequeue(); } if (q.Count <= keyBufferSize) { q.Enqueue(bp); } if (q.Count > keyBufferSize) { q.Dequeue(); q.Enqueue(bp); } /* Queue<ButtonPressed> q1 = new Queue<ButtonPressed>(); Queue<ButtonPressed> q2 = new Queue<ButtonPressed>(); Queue<ButtonPressed> q3 = new Queue<ButtonPressed>(); */ Queue<ButtonPressed> qPunchHigh = new Queue<ButtonPressed>(); Queue<ButtonPressed> qPunchMed = new Queue<ButtonPressed>(); Queue<ButtonPressed> qPunchLow = new Queue<ButtonPressed>(); //Queue<ButtonPressed> qDashLeft = new Queue<ButtonPressed>(); //Queue<ButtonPressed> qDashRight = new Queue<ButtonPressed>(); foreach (ButtonPressed obj in q) { /* q1.Enqueue(obj); q2.Enqueue(obj); q3.Enqueue(obj); */ qPunchHigh.Enqueue(obj); qPunchMed.Enqueue(obj); qPunchLow.Enqueue(obj); //qDashLeft.Enqueue(obj); //qDashRight.Enqueue(obj); } /* if (containsCombo(q1, comboHadouken, 0) && Time.time - player2Times.Hadouken > hadoukenThreshold) { player2Times.Hadouken = Time.time; player2Times.LastCombo = Time.time; //audio.PlayOneShot(hadoukenSound); q.Clear(); } if (containsCombo(q2, comboTatsumaki, 0) && Time.time - comboTimeTatsumaki2 > tatsumakiThreshold) { comboTimeTatsumaki2 = Time.time; timeLastCombo2 = Time.time; comboOutput2.text = "TATSUMAKI SEMPUKYAKU"; audio.PlayOneShot(dodge); q.Clear(); } if (containsCombo(q3, comboWhirlwind, 0) && Time.time - player2Times.Whirlwind > whirlwindThreshold) { player2Times.Whirlwind = Time.time; player2Times.LastCombo = Time.time; //audio.PlayOneShot(whirlwindSound); q.Clear(); } */ if (containsCombo(qPunchHigh, comboPunchHigh, 0) && Time.time - player2Times.PunchHighCombo > punchHighComboThreshold) { player2Times.PunchHighCombo = Time.time; //player2Times.LastCombo = Time.time; audio.PlayOneShot(punchHighSound); punchHighComboBool2 = true; p2c1Bool = true; q.Clear(); } if (containsCombo(qPunchMed, comboPunchMed, 0) && Time.time - player2Times.PunchMedCombo > punchMedComboThreshold) { player2Times.PunchMedCombo = Time.time; //player2Times.LastCombo = Time.time; audio.PlayOneShot(punchMedSound); punchMedComboBool2 = true; p2c2Bool = true; q.Clear(); } if (containsCombo(qPunchLow, comboPunchLow, 0) && Time.time - player2Times.PunchLowCombo > punchLowComboThreshold) { player2Times.PunchLowCombo = Time.time; //player2Times.LastCombo = Time.time; audio.PlayOneShot(punchLowSound); punchLowComboBool2 = true; p2c3Bool = true; q.Clear(); } /* if (containsCombo(qDashLeft, comboDashLeft, 0) && Time.time - player2Times.Dash > dashThreshold) { player2Times.Dash = Time.time; //player2Times.LastCombo = Time.time; audio.PlayOneShot(dash); dashLeftBool2 = true; p2DBool = true; q.Clear(); } if (containsCombo(qDashRight, comboDashRight, 0) && Time.time - player2Times.Dash > dashThreshold) { player2Times.Dash = Time.time; audio.PlayOneShot(dash); dashRightBool2 = true; p2DBool = true; q.Clear(); } */ //queuePrint(q); }
private void UpdateTimer(Keys key, Buttons button, float directionX, float directionY, float elapsedTime, ButtonDown downAction, ButtonUp upAction, ButtonPressed pressAction, ref float downTimer, ref float upTimer) { if (IsKeyDown(key) || currentGamePadState.IsButtonDown(button)) { if(downAction != null && downTimer == 0) downAction.Invoke(directionX, directionY, upTimer, PlayerIndex); downTimer += elapsedTime; upTimer = 0; } else if (IsKeyUp(key) || currentGamePadState.IsButtonUp(button)) { //Check if it was a press of key if(this.oldKeyboardState.IsKeyDown(key) || oldGamePadState.IsButtonDown(button)){ if (pressAction != null) pressAction.Invoke(PlayerIndex); if (upAction != null) upAction.Invoke(downTimer, PlayerIndex); } upTimer += elapsedTime; downTimer = 0; } }
public void AddFunction(ButtonPressed pressed) { this.pressedFunction.Add(pressed); }
private void rdoConsultative_Click(object sender, RoutedEventArgs e) { if (buttonPressed == ButtonPressed.Consultative) { rdoConsultative.IsChecked = false; buttonPressed = ButtonPressed.Null; } else { buttonPressed = ButtonPressed.Consultative; } }
private void OnButtonPress(object sender, EventArgs args) { ButtonPressed?.Invoke(sender, args); }
private void rdoProcedural_Click(object sender, RoutedEventArgs e) { if (buttonPressed == ButtonPressed.Procedural) { rdoProcedural.IsChecked = false; buttonPressed = ButtonPressed.Null; } else { buttonPressed = ButtonPressed.Procedural; } }
public void ButtonPressedMessage(ButtonPressed btnPrs, PlayerNumber playnum) { Enqueue(new LogMsg { ReportedAt = DateTime.UtcNow, ButtonPressed = btnPrs, Player = playnum, Seriousness = Severity.Info, LogType = LogType.InputPressed }); }
protected virtual void OnButtonPressed(JoystickEventArgs e) { ButtonPressed?.Invoke(this, e); }