Example #1
0
 private void Start()
 {
     ui = InGameUIManager.Instance;
     ui.ActionButton.onClick.AddListener(player.OnActionButtonClicked);
     ui.TransformationButton.onClick.AddListener(player.OnTransformationButtonClicked);
     leftButton  = ui.LeftButton.GetComponent <ButtonPressHandler>();
     rightButton = ui.RightButton.GetComponent <ButtonPressHandler>();
 }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        camPos = GameObject.Find("Main Camera").GetComponent <Transform>();
        bph    = GameObject.Find("EventSystem").GetComponent <ButtonPressHandler>();
        // Spawn the player and center the camera on them.
        var cellWidth = Screen.width / cols;

        hopLength            = cellWidth;
        transform.position   = new Vector3(Screen.width / 2f + cellWidth * .5f, cellWidth * .5f, -0.5f);
        transform.localScale = new Vector3(cellWidth * 0.15f, cellWidth * 0.15f, 1);

        camPos.position = transform.position + new Vector3(-cellWidth * .5f, 0, -1);
        float ratio = (float)Screen.height / Screen.width;

        GameObject.Find("Main Camera").GetComponent <Camera>().orthographicSize = ratio * Screen.width / 2f;
    }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     tilemap        = GameObject.Find("Tilemap_Base");
     eventSystemRef = GameObject.Find("EventSystem");
     bph            = GameObject.Find("EventSystem").GetComponent <ButtonPressHandler>();
 }