void ReleaseDesignerOutlets() { if (ButtonPause != null) { ButtonPause.Dispose(); ButtonPause = null; } if (LabelTime != null) { LabelTime.Dispose(); LabelTime = null; } if (ScrollViewGame != null) { ScrollViewGame.Dispose(); ScrollViewGame = null; } if (ButtonDebug != null) { ButtonDebug.Dispose(); ButtonDebug = null; } }
private void Awake() { if (instancePause != null) { return; } instancePause = this; }
public void ContinueGame() { PanelPause.SetActive(false); ButtonPause.SetActive(true); v_on.SetActive(false); v_off.SetActive(false); Time.timeScale = 1; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //gravitációhoz player = new Character(Content.Load <Texture2D>("Others/character"), new Vector2(50, 50)); //Kamera követés _camera = new Camera(); _components = new List <Component>() { new Sprite(Content.Load <Texture2D>("Others/bg")), //player, new Sprite(Content.Load <Texture2D>("Others/bg")) }; //háttér background = Content.Load <Texture2D>("Others/bg"); //platformokhoz platforms.Add(new Platform(Content.Load <Texture2D>("Others/block"), new Vector2(30, 400))); platforms.Add(new Platform(Content.Load <Texture2D>("Others/block"), new Vector2(350, 300))); platforms.Add(new Platform(Content.Load <Texture2D>("Others/block"), new Vector2(700, 350))); //hangok effect = Content.Load <SoundEffect>("Jump"); song = Content.Load <Song>("Pyro"); MediaPlayer.Play(song); Mordecai.character = Content.Load <Texture2D>("Others/character"); Mordecai.mordecai_down = Content.Load <Texture2D>("Others/mordecai_down"); Mordecai.mordecai_jump = Content.Load <Texture2D>("Others/mordecai_jump"); Mordecai.character_right = Content.Load <Texture2D>("Others/character_right"); _currentState = new MenuState(this, graphics.GraphicsDevice, Content); IsMouseVisible = true; //PAUSE pausedTexture = Content.Load <Texture2D>("Others/pause"); pausedRectangle = new Rectangle(0, 0, pausedTexture.Width, pausedTexture.Height); btnPlay = new ButtonPause(); btnPlay.Load(Content.Load <Texture2D>("Controls/btnNG"), new Vector2(465, 260)); btnQuit = new ButtonPause(); btnQuit.Load(Content.Load <Texture2D>("Controls/btnExit"), new Vector2(465, 360)); }
public void PauseOn() { PanelPause.SetActive(true); ButtonPause.SetActive(false); Time.timeScale = 0; if (PlayerPrefs.GetInt("Volume") == 0) { v_on.SetActive(false); v_off.SetActive(true); } else { v_on.SetActive(true); v_off.SetActive(false); } }
partial void OnButtonPausePressed(MonoTouch.Foundation.NSObject sender) { mIsPaused = !mIsPaused; if (mIsPaused) { mGridUIView.Alpha = 0.2f; LabelTime.Text = "Pause"; ButtonPause.SetTitle("Resume", UIControlState.Normal); } else { mGridUIView.Alpha = 1f; LabelTime.Text = "Resuming"; ButtonPause.SetTitle("Pause", UIControlState.Normal); } }
void Awake() { instance = this; }