Example #1
0
 public void Initialize(List <Unit> units)
 {
     for (int i = 0; i < Size; ++i)
     {
         int           index = (i - lrSize) % units.Count;
         ButtonMorpher bm    = MakeButton();
         if (i >= lrSize)
         {
             bm.GetComponent <Button>().image.sprite = units[index].icon;
         }
         bm.desiredPos   = -Vector3.up * 100 + Vector3.right * 100 * (i - lrSize);//Vector3.right*600 + Vector3.up*800 + Vector3.right * 100 * i;
         bm.desiredSize  = i == lrSize ? 1 : 0.6f;
         bm.desiredAlpha = 1f - (float)Mathf.Abs(lrSize - i) / (lrSize);
         bm.transform.SetParent(transform);
         buttons.Add(bm);
     }
 }
Example #2
0
 public void ChangeFuture(List <Unit> units)
 {
     for (int i = lrSize; i < buttons.Count;)
     {
         //if (buttons[i].gameObject == null)
         //    return;
         Destroy(buttons[i].gameObject);
         buttons.RemoveAt(i);
     }
     for (int i = 0; i < lrSize + 1; ++i)
     {
         ButtonMorpher bm    = MakeButton();
         int           index = i % units.Count;
         bm.GetComponent <Button>().image.sprite = units[index].icon;
         bm.desiredPos   = -Vector3.up * 100 + Vector3.right * 100 * (i);//Vector3.right*600 + Vector3.up*800 + Vector3.right * 100 * i;
         bm.desiredSize  = i == 0 ? 1 : 0.6f;
         bm.desiredAlpha = 1f;
         //bm.desiredAlpha = 1f - (float)Mathf.Abs(i) / (lrSize);
         bm.transform.SetParent(transform);
         buttons.Add(bm);
     }
 }
Example #3
0
    public void NewTurn(List <Unit> units)
    {
        if (justMade)
        {
            justMade = false;
            return;
        }
        Destroy(buttons[0].gameObject);
        buttons.RemoveAt(0);
        ButtonMorpher bm    = MakeButton();
        int           index = (lrSize) % units.Count;

        bm.GetComponent <Button>().image.sprite = units[index].icon;
        bm.transform.SetParent(transform);
        buttons.Add(bm);
        for (int i = 0; i < buttons.Count; ++i)
        {
            buttons[i].desiredPos   = -Vector3.up * 100 + Vector3.right * 100 * (i - lrSize);
            buttons[i].desiredSize  = i == lrSize  ? 1 : 0.6f;
            buttons[i].desiredAlpha = 1f - (float)Mathf.Abs(lrSize - i) / (lrSize);
        }
    }