Example #1
0
 // 혼자하기 유형 02, 03인 경우
 void SetGamePanel02(ButtonManager03 buttonManager)
 {
     cubeResetButton.onClick.AddListener(() => buttonManager.ResetCubes());
     plusButton.onClick.AddListener(() => buttonManager.PlusCube());
     minusButton.onClick.AddListener(() => buttonManager.MinusCube());
     cardButton.onClick.AddListener(() => buttonManager.ShowCard());
 }
Example #2
0
    // 혼자하기 유형 01인 경우
    void SetGamePanel01(ButtonManager03 buttonManager)
    {
        // Game Board 리셋
        boardResetButton.onClick.AddListener(() => buttonManager.ResetGameBoard());

        // Game Board 크기 조절 Slider
        boardSizeSlider.onValueChanged.AddListener(delegate { buttonManager.ChangeBoardSize(boardSizeSlider.value); });

        // 정답 확인 버튼
        checkAnswerButton.onClick.AddListener(() => buttonManager.CheckAnswer());
    }
Example #3
0
 // 버튼 기능 할당
 public void SetGamePanel(ButtonManager03 buttonManager, ModeType modeType)
 {
     if (modeType == ModeType.Create)
     {
         SetGamePanel_Create(buttonManager);
     }
     else if (modeType == ModeType.Alone_Count)
     {
         SetGamePanel01(buttonManager);
         buttonManager.inputField = inputField;
     }
     else if (modeType == ModeType.Alone_Minus || modeType == ModeType.Alone_Plus)
     {
         SetGamePanel01(buttonManager);
         SetGamePanel02(buttonManager);
     }
 }
Example #4
0
    void SetCardBoard(ButtonManager03 buttonManager, GameObject playSceneCanvas)
    {
        // Card가 없는 경우
        if (cardCtrl == null)
        {
            cardboard = Instantiate(cardboardPrefab, playSceneCanvas.transform);
            buttonManager.cardboard = cardboard;
            cardCtrl = cardboard.GetComponent <CardCtrl>();
        }
        else
        {
            cardboard.SetActive(true);
        }

        cardCtrl.SetCardData();
        GetAnswerData();
    }
Example #5
0
    // Create Mode인 경우
    void SetGamePanel_Create(ButtonManager03 buttonManager)
    {
        if (gridSizeSlider != null)
        {
            gridSizeSlider.onValueChanged.AddListener(delegate { buttonManager.SetGameboardGrid((int)gridSizeSlider.value); });
            confirmButton.onClick.AddListener(() => buttonManager.SetGamePanel_Create());
        }
        else
        {
            // Game Board 리셋
            boardResetButton.onClick.AddListener(() => buttonManager.ResetGameBoard());

            // Game Board 크기 조절 Slider
            boardSizeSlider.onValueChanged.AddListener(delegate { buttonManager.ChangeBoardSize(boardSizeSlider.value); });

            cubeResetButton.onClick.AddListener(() => buttonManager.ResetCubes());
            plusButton.onClick.AddListener(() => buttonManager.PlusCube());
            minusButton.onClick.AddListener(() => buttonManager.MinusCube());
        }
    }
Example #6
0
    // 혼자하기 모드 문제 설정
    public void SetAloneModeQuest(ButtonManager03 buttonManager, GameObject playSceneCanvas)
    {
        if (list.Count > 0)
        {
            for (int i = 0; i < list.Count; i++)
            {
                Destroy(list[i]);
            }
            list.Clear();
        }

        ModeType modeType = GameManager.Instance.modeType;

        // 혼자하기 모드 - 유형 01
        if (modeType == ModeType.Alone_Count)
        {
            ChangeGridSize();

            string top = QuestManager.Instance.currQuest[stageID].GetTopInfo();

            totalCount = 0;

            // 문제에 맞춰 CubePrefab 생성
            for (int i = 0; i < gridCount; i++)
            {
                int        cubeCount = int.Parse(top.Substring(i, 1));
                GameObject gridCell  = currGrid.transform.GetChild(i).gameObject;
                totalCount += cubeCount;

                if (cubeCount != 0)
                {
                    for (int j = 0; j < cubeCount; j++)
                    {
                        GameObject obj = Instantiate(cubePrefab
                                                     , gridCell.transform.GetChild(j).transform.position
                                                     , gameboard.transform.rotation
                                                     , cubeList.transform);
                        obj.transform.localScale = gameboard.GetComponent <GameboardCtrl>().GetCubeScale();

                        list.Add(obj);
                    }
                }
            }
        }
        // 혼자하기 모드 - 유형 02
        else if (modeType == ModeType.Alone_Minus)
        {
            ChangeGridSize();

            // 각 Grid마다 Grid Size 값만큼 Cube 생성
            if (list.Count == 0)
            {
                for (int i = 0; i < gridCount; i++)
                {
                    GameObject obj = currGrid.transform.GetChild(i).gameObject;

                    for (int j = 0; j < obj.transform.childCount; j++)
                    {
                        GameObject cube = Instantiate(cubePrefab
                                                      , obj.transform.GetChild(j).transform.position
                                                      , gameboard.transform.rotation
                                                      , cubeList.transform);
                        //cube.transform.localScale = gameboard.GetComponent<GameboardCtrl>().GetCubeScale();
                        cube.transform.localScale = obj.transform.localScale;

                        list.Add(cube);
                    }
                }
            }
            else
            {
                ResetCubeData();
            }

            SetCardBoard(buttonManager, playSceneCanvas);
        }
        // 혼자하기 유형 03
        else
        {
            ChangeGridSize();

            SetCardBoard(buttonManager, playSceneCanvas);
        }
    }