Example #1
0
 public static void Postfix(bool __result)
 {
     if (!__result)
     {
         ButtonManager.ResetButtons();
         foreach (CooldownButton button in ButtonManager.RegisteredButtons)
         {
             if (button.CanUse())
             {
                 ButtonManager.AddButton(button);
             }
             else
             {
                 button.gameObject.Destroy(); // to not overload ??
             }
         }
     }
 }
Example #2
0
 public void OnJoinedRoom()
 {
     buttonManager.AddButton("Send " + gameObject.name, Send);
 }