Example #1
0
        /************************************************************************/
        /* SendButton - Payload format                                          */
        /* %i - button code                                                     */
        /* %i - flags 0x01 => use button map/name instead of code               */
        /*            0x02 => btn down                                          */
        /*            0x04 => btn up                                            */
        /*            0x08 => use amount                                        */
        /*            0x10 => queue event                                       */
        /*            0x20 => do not repeat                                     */
        /*            0x40 => virtual key                                       */
        /*            0x80 => axis key                                          */
        /* %i - amount ( 0 => 65k maps to -1 => 1 )                             */
        /* %s - device map (case sensitive and required if flags & 0x01)        */
        /*      "KB" - Standard keyboard map                                    */
        /*      "XG" - Xbox Gamepad                                             */
        /*      "R1" - Xbox Remote                                              */
        /*      "R2" - Xbox Universal Remote                                    */
        /*      "LI:devicename" -  valid LIRC device map where 'devicename'     */
        /*                         is the actual name of the LIRC device        */
        /*      "JS<num>:joyname" -  valid Joystick device map where            */
        /*                           'joyname'  is the name specified in        */
        /*                           the keymap. JS only supports button code   */
        /*                           and not button name currently (!0x01).     */
        /* %s - button name (required if flags & 0x01)                          */
        /************************************************************************/
        private bool SendButton(string Button, ushort ButtonCode, string DeviceMap, ButtonFlagsType Flags, short Amount)
        {
            if (Button.Length != 0)
            {
                if ((Flags & ButtonFlagsType.BTN_USE_NAME) == 0)
                {
                    Flags |= ButtonFlagsType.BTN_USE_NAME;
                }
                ButtonCode = 0;
            }
            else
            {
                Button = "";
            }

            if (Amount > 0)
            {
                if ((Flags & ButtonFlagsType.BTN_USE_AMOUNT) == 0)
                {
                    Flags |= ButtonFlagsType.BTN_USE_AMOUNT;
                }
            }

            if ((Flags & ButtonFlagsType.BTN_DOWN) == 0 && (Flags & ButtonFlagsType.BTN_UP) == 0)
            {
                Flags |= ButtonFlagsType.BTN_DOWN;
            }

            byte[] payload = new byte[Button.Length + DeviceMap.Length + 8];

            int offset = 0;

            payload[offset++] = (byte)((ButtonCode & 0xff00) >> 8);
            payload[offset++] = (byte)(ButtonCode & 0x00ff);

            payload[offset++] = (byte)(((ushort)Flags & 0xff00) >> 8);
            payload[offset++] = (byte)((ushort)Flags & 0x00ff);

            payload[offset++] = (byte)((Amount & 0xff00) >> 8);
            payload[offset++] = (byte)(Amount & 0x00ff);

            for (int i = 0; i < DeviceMap.Length; i++)
            {
                payload[offset++] = (byte)DeviceMap[i];
            }
            payload[offset++] = (byte)'\0';

            for (int i = 0; i < Button.Length; i++)
            {
                payload[offset++] = (byte)Button[i];
            }
            payload[offset++] = (byte)'\0';

            return(Send(PacketType.PT_BUTTON, payload));
        }
Example #2
0
 public bool SendButton(ushort ButtonCode, ButtonFlagsType Flags)
 {
     return(SendButton("", ButtonCode, "", Flags, 0));
 }
Example #3
0
 public bool SendButton(ushort ButtonCode, ButtonFlagsType Flags, short Amount)
 {
     return(SendButton("", ButtonCode, "", Flags, Amount));
 }
Example #4
0
 public bool SendButton(ushort ButtonCode, string DeviceMap, ButtonFlagsType Flags)
 {
     return(SendButton("", ButtonCode, DeviceMap, Flags, 0));
 }
Example #5
0
 public bool SendButton(string Button, string DeviceMap, ButtonFlagsType Flags)
 {
     return(SendButton(Button, 0, DeviceMap, Flags, 0));
 }
Example #6
0
 public bool SendButton(string Button, string DeviceMap, ButtonFlagsType Flags, short Amount)
 {
     return(SendButton(Button, 0, DeviceMap, Flags, Amount));
 }
Example #7
0
        /************************************************************************/
        /* SendButton - Payload format                                          */
        /* %i - button code                                                     */
        /* %i - flags 0x01 => use button map/name instead of code               */
        /*            0x02 => btn down                                          */
        /*            0x04 => btn up                                            */
        /*            0x08 => use amount                                        */
        /*            0x10 => queue event                                       */
        /*            0x20 => do not repeat                                     */
        /*            0x40 => virtual key                                       */
        /*            0x80 => axis key                                          */
        /* %i - amount ( 0 => 65k maps to -1 => 1 )                             */
        /* %s - device map (case sensitive and required if flags & 0x01)        */
        /*      "KB" - Standard keyboard map                                    */
        /*      "XG" - Xbox Gamepad                                             */
        /*      "R1" - Xbox Remote                                              */
        /*      "R2" - Xbox Universal Remote                                    */
        /*      "LI:devicename" -  valid LIRC device map where 'devicename'     */
        /*                         is the actual name of the LIRC device        */
        /*      "JS<num>:joyname" -  valid Joystick device map where            */
        /*                           'joyname'  is the name specified in        */
        /*                           the keymap. JS only supports button code   */
        /*                           and not button name currently (!0x01).     */
        /* %s - button name (required if flags & 0x01)                          */
        /************************************************************************/
        private bool SendButton(string Button, ushort ButtonCode, string DeviceMap, ButtonFlagsType Flags, short Amount)
        {
            if (Button.Length != 0)
            {
                if ((Flags & ButtonFlagsType.BTN_USE_NAME) == 0)
                    Flags |= ButtonFlagsType.BTN_USE_NAME;
                ButtonCode = 0;
            }
            else
                Button = "";

            if (Amount > 0)
            {
                if ((Flags & ButtonFlagsType.BTN_USE_AMOUNT) == 0)
                    Flags |= ButtonFlagsType.BTN_USE_AMOUNT;
            }

            if ((Flags & ButtonFlagsType.BTN_DOWN) == 0 || (Flags & ButtonFlagsType.BTN_UP) == 0)
                Flags |= ButtonFlagsType.BTN_DOWN;

            byte[] payload = new byte[Button.Length + DeviceMap.Length + 8];

            int offset = 0;

            payload[offset++] = (byte)((ButtonCode & 0xff00) >> 8);
            payload[offset++] = (byte)(ButtonCode & 0x00ff);

            payload[offset++] = (byte)(((ushort)Flags & 0xff00) >> 8);
            payload[offset++] = (byte)((ushort)Flags & 0x00ff);

            payload[offset++] = (byte)((Amount & 0xff00) >> 8);
            payload[offset++] = (byte)(Amount & 0x00ff);

            for (int i = 0; i < DeviceMap.Length; i++)
                payload[offset++] = (byte)DeviceMap[i];
            payload[offset++] = (byte)'\0';

            for (int i = 0; i < Button.Length; i++)
                payload[offset++] = (byte)Button[i];
            payload[offset++] = (byte)'\0';

            return Send(PacketType.PT_BUTTON, payload);
        }
Example #8
0
 public bool SendButton(ushort ButtonCode, ButtonFlagsType Flags, short Amount)
 {
     return SendButton("", ButtonCode, "", Flags, Amount);
 }
Example #9
0
 public bool SendButton(ushort ButtonCode, ButtonFlagsType Flags)
 {
     return SendButton("", ButtonCode, "", Flags, 0);
 }
Example #10
0
 public bool SendButton(string Button, string DeviceMap, ButtonFlagsType Flags)
 {
     return SendButton(Button, 0, DeviceMap, Flags, 0);
 }
Example #11
0
 public bool SendButton(ushort ButtonCode, string DeviceMap, ButtonFlagsType Flags)
 {
     return SendButton("", ButtonCode, DeviceMap, Flags, 0);
 }
Example #12
0
 public bool SendButton(string Button, string DeviceMap, ButtonFlagsType Flags, short Amount)
 {
     return SendButton(Button, 0, DeviceMap, Flags, Amount);
 }
Example #13
0
 public void SendButton(string Button, string DeviceMap, ButtonFlagsType Flags)
 {
     SendButton(Button, 0, DeviceMap, Flags, 0);
 }
Example #14
0
 public void SendButton(string Button, string DeviceMap, ButtonFlagsType Flags, short Amount)
 {
     SendButton(Button, 0, DeviceMap, Flags, Amount);
 }
Example #15
0
 public void SendButton(string Button, string DeviceMap, ButtonFlagsType Flags)
 {
     SendButton(Button, 0, DeviceMap, Flags, 0);
 }
Example #16
0
 public void SendButton(string Button, string DeviceMap, ButtonFlagsType Flags, short Amount)
 {
     SendButton(Button, 0, DeviceMap, Flags, Amount);
 }