private void RevealCircularFade()
    {
        for (int i = 0; i < buttons.Count; i++)
        {
            // find angle
            float angleDist   = circSpawner.angle.maxAngle - circSpawner.angle.minAngle;
            float targetAngle = circSpawner.angle.minAngle + (angleDist / buttons.Count) * i;

            //find position
            Vector3 targetPos = transform.position + Vector3.right * circSpawner.distanceFromBrancher;
            targetPos = RotatePointAroundTarget(targetPos, transform.position, targetAngle);
            RectTransform buttonRect = buttons[i].GetComponent <RectTransform>();

            //resize button
            buttonRect.sizeDelta = new Vector2(buttonScaler.newButtonSize.x, buttonScaler.newButtonSize.y);

            ButtonFader previousButtonFader;
            if (i > 0)
            {
                previousButtonFader = buttons[i - 1].GetComponent <ButtonFader>();
            }
            else
            {
                previousButtonFader = null;
            }
            ButtonFader buttonFader = buttons[i].GetComponent <ButtonFader>();

            if (previousButtonFader) // first button wont have a previous button
            {
                if (previousButtonFader.faded)
                {
                    buttons[i].transform.position = targetPos;

                    if (buttonFader)
                    {
                        buttonFader.Fade(buttonSettings.fadeSmooth);
                    }
                    else
                    {
                        Debug.LogError(" You want to fade buttons, but they need a buttonfader script on them 1");
                    }
                }
            }
            else
            {
                buttons[i].transform.position = targetPos;
                if (buttonFader)
                {
                    buttonFader.Fade(buttonSettings.fadeSmooth);
                }
                else
                {
                    Debug.LogError(" You want to fade buttons, but they need a buttonfader script on them 2");
                }
            }
        }
    }
    private void RevealLinearlyFade()
    {
        for (int i = 0; i < buttons.Count; i++)
        {
            Vector3       targetPos; //Give the button a position to move towards
            RectTransform buttonRect = buttons[i].GetComponent <RectTransform>();
            //set size
            buttonRect.sizeDelta = new Vector2(buttonScaler.newButtonSize.x, buttonScaler.newButtonSize.y);
            //set pos
            targetPos.x = linSpawner.direction.x * ((i + linSpawner.buttonNumOffset) * (buttonRect.sizeDelta.x + linSpawner.buttonSpacing)) + transform.position.x;
            targetPos.y = linSpawner.direction.y * ((i + linSpawner.buttonNumOffset) * (buttonRect.sizeDelta.y + linSpawner.buttonSpacing)) + transform.position.y;
            targetPos.z = 0;

            ButtonFader previousButtonFader;
            if (i > 0)
            {
                previousButtonFader = buttons[i - 1].GetComponent <ButtonFader>();
            }
            else
            {
                previousButtonFader = null;
            }

            ButtonFader buttonFader = buttons[i].GetComponent <ButtonFader>();

            if (previousButtonFader) // first button wont have a previous button
            {
                if (previousButtonFader.faded)
                {
                    buttons[i].transform.position = targetPos;

                    if (buttonFader)
                    {
                        buttonFader.Fade(buttonSettings.fadeSmooth);
                    }
                    else
                    {
                        Debug.LogError(" You want to fade buttons, but they need a buttonfader script on them 1");
                    }
                }
            }
            else
            {
                buttons[i].transform.position = targetPos;
                if (buttonFader)
                {
                    buttonFader.Fade(buttonSettings.fadeSmooth);
                }
                else
                {
                    Debug.LogError(" You want to fade buttons, but they need a buttonfader script on them 2");
                }
            }
        }
    }
Example #3
0
    void RevealLinearlyFade()
    {
        for (int i = 0; i < buttonRefs.Length; i++)
        {
            Vector3       targetPos; //position for button to move toward
            RectTransform buttonRect = buttons[i].GetComponent <RectTransform>();
            //set size
            buttonRect.sizeDelta = new Vector2(buttonScale.newButtonSize.x, buttonScale.newButtonSize.y); //width of the button
            //set pos
            targetPos.x = linSpawner.direction.x * ((i + linSpawner.NumOffset) * (buttonRect.sizeDelta.x + linSpawner.baseSpacing)) + transform.position.x;
            targetPos.y = linSpawner.direction.y * ((i + linSpawner.NumOffset) * (buttonRect.sizeDelta.y + linSpawner.baseSpacing)) + transform.position.y;
            targetPos.z = 0;

            ButtonFader previousButtonFader;
            if (i > 0)
            {
                previousButtonFader = buttons[i - 1].GetComponent <ButtonFader>(); //To prevent the next button from fading if the previous button hasn't finieshed fading yet
            }
            else
            {
                previousButtonFader = null; //First button in the list
            }
            ButtonFader buttonFader = buttons[i].GetComponent <ButtonFader>();

            if (previousButtonFader)
            {
                if (previousButtonFader.faded) //When the previous button is done fading
                {
                    buttons[i].transform.position = targetPos;
                    if (buttonFader)
                    {
                        buttonFader.Fade(revealSettings.fadeSpeed);
                    }
                    else
                    {
                        Debug.LogError("You forgot to set a ButtonFader to button number " + i);
                    }
                }
            }
            else
            {
                buttons[i].transform.position = targetPos;
                if (buttonFader)
                {
                    buttonFader.Fade(revealSettings.fadeSpeed);
                }
                else
                {
                    Debug.LogError("You forgot to set a ButtonFader to button number " + i);
                }
            }
        }
    }
Example #4
0
    void RevealCircularFade()
    {
        for (int i = 0; i < buttons.Count; i++)
        {
            float   angleDist   = circSpawner.angle.maxAngle - circSpawner.angle.minAngle;
            float   targetAngle = circSpawner.angle.minAngle + (angleDist / buttons.Count) * i;      //finds the angle to put the button
            Vector3 targetPos   = transform.position + Vector3.right * circSpawner.distFromBrancher; //find position, start from right of spawner
            targetPos = RotatePointAroundPivot(targetPos, transform.position, targetAngle);
            RectTransform buttonRect = buttons[i].GetComponent <RectTransform>();
            buttonRect.sizeDelta = new Vector2(buttonScale.newButtonSize.x, buttonScale.newButtonSize.y); //resize button

            ButtonFader previousButtonFader;
            if (i > 0)
            {
                previousButtonFader = buttons[i - 1].GetComponent <ButtonFader>(); //To prevent the next button from fading if the previous button hasn't finieshed fading yet
            }
            else
            {
                previousButtonFader = null; //First button in the list
            }
            ButtonFader buttonFader = buttons[i].GetComponent <ButtonFader>();

            if (previousButtonFader)
            {
                if (previousButtonFader.faded) //When the previous button is done fading
                {
                    buttons[i].transform.position = targetPos;
                    if (buttonFader)
                    {
                        buttonFader.Fade(revealSettings.fadeSpeed);
                    }
                    else
                    {
                        Debug.LogError("You forgot to set a ButtonFader to button number " + i);
                    }
                }
            }
            else
            {
                buttons[i].transform.position = targetPos;
                if (buttonFader)
                {
                    buttonFader.Fade(revealSettings.fadeSpeed);
                }
                else
                {
                    Debug.LogError("You forgot to set a ButtonFader to button number " + i);
                }
            }
        }
    }