private void ShowAlertPanel(ButtonDateLibraryPresenter button)////ルーム選択、アバター表示 { PopUpPanel_Button_Ok.interactable = false; PopUpPanel_Text_MainTitle.text = button.GetDateText(); PopUpPanel_Text_Message.text = "ファイルの読み込みに 時間のかかる場合があります"; PopUpPanel.SetActive(true); SelectedLibraryButton = button; Debug.Log("ターゲットデータパス" + SystemDefines.FDRECORD_PATH + SelectedLibraryButton.targetDataPath); }
private void CreateDateRoomButton(string date, string roomId)///第2階層のルームボタンを作る { GameObject button = Instantiate(ButtonLibraryDatePrefab); ButtonDateLibraryPresenter blp = button.GetComponent <ButtonDateLibraryPresenter>(); blp.SetData(date, roomId); button.transform.parent = LibraryDateHolder.transform; button.transform.localPosition = Vector3.zero; button.transform.localRotation = Quaternion.identity; }