Example #1
0
 private void RoundStart()
 {
     if (round == 1)
     {
         ButtonA.GetComponentInChildren <TextMeshProUGUI>().text = "Red";
         ButtonB.GetComponentInChildren <TextMeshProUGUI>().text = "Black";
     }
     else if (round == 2)
     {
         ButtonA.GetComponentInChildren <TextMeshProUGUI>().text = "High";
         ButtonB.GetComponentInChildren <TextMeshProUGUI>().text = "Low";
     }
     else if (round == 3)
     {
         ButtonA.GetComponentInChildren <TextMeshProUGUI>().text = "Outside";
         ButtonB.GetComponentInChildren <TextMeshProUGUI>().text = "Inbetween";
     }
     else if (round == 4)
     {
         ExtraButtons.SetActive(true);
         ButtonA.GetComponentInChildren <TextMeshProUGUI>().text = "Clover";
         ButtonB.GetComponentInChildren <TextMeshProUGUI>().text = "Diamond";
         ButtonC.GetComponentInChildren <TextMeshProUGUI>().text = "Spade";
         ButtonD.GetComponentInChildren <TextMeshProUGUI>().text = "Heart";
     }
 }
    // Start is called before the first frame update
    void Start()
    {
        A       = GameObject.Find("A");
        ButtonA = A.GetComponent <Button>();

        B       = GameObject.Find("B");
        ButtonB = B.GetComponent <Button>();

        C       = GameObject.Find("C");
        ButtonC = C.GetComponent <Button>();

        D       = GameObject.Find("D");
        ButtonD = D.GetComponent <Button>();

        head = this.transform.GetChild(0).gameObject;
        text = this.transform.GetChild(1).gameObject;

        meshH     = head.GetComponent <TextMeshProUGUI>();
        mesh      = text.GetComponent <TextMeshProUGUI>();
        mesh.text = "Question 1) What is the first step in sending data through a UDP connection for the CLIENT?";

        ButtonA.GetComponentInChildren <Text>().text = "Close the socket";
        ButtonB.GetComponentInChildren <Text>().text = "Receive the data";
        ButtonC.GetComponentInChildren <Text>().text = "Bind the socket";
        ButtonD.GetComponentInChildren <Text>().text = "Create a socket";
    }