public void UpdateButtonControl(bool isController, ButtonControlNames btnName) { // TODO }
// <summary> // Checks if the Keycode is clicked (get key down) of both controller and keyboard controls. // Also checks against the user's current OS for controller mapping. // </summary> public bool IsKeyDownOfButtonControl(ButtonControlNames buttonDown) { return(Input.GetKeyDown(MyGameManager._instance.ButtonControls_Keyboard[buttonDown]) || Input.GetKeyDown(MyGameManager._instance.ButtonControls_Controller[buttonDown])); }