Example #1
0
 // Use this for initialization
 void Start()
 {
     if (!xinputStarted)
     {
         xinputStarted = true;
         InitGamepads();
         ButtonCode.init();
     }
     for (int k = 0; k < 4; k++)
     {
         connected[k] = CheckGamepadConnected(k);
         if (connected[k])
         {
             gamepadsConnected++;
         }
     }
 }