Example #1
0
    // when a button is clicked, canvases all around change.
    public void SetObjsActive(GameObject btnClicked)
    {
        foreach (GameObject[] objArr in mapScript.allButtons)
        {
            // changing buttons on the "select deck to learn" canvas
            if (btnClicked == objArr[0])
            {
                mapCanvasNeeded = objArr[1];
                objArr[1].SetActive(true);

                // changing buttons/information on maps
                if (objArr.Length != 2)
                {
                    GameObject  buttonObj = GameObject.Find(objArr[2].name);
                    ButtonClick bc        = buttonObj.GetComponent <ButtonClick>();
                    bc.setOnlyThisActiveOrNot(true);
                }
            }
            else
            {
                objArr[1].SetActive(false);
            }
        }
        mapCanvasNeeded.SetActive(true);
    }