public OkCancelGuiSet(Game _game, UserInput _keyboard, EditorLevel _editor) : base(_game, _keyboard, _editor) { Button okButton = new Button(m_keyboard, "OK", m_game.Camera); okButton.Position = new Vector2f(okButton.Position.X, 1); okButton.Right(); Console.WriteLine("ok button pos: {0}", okButton.Position); Button cancelButton = new Button(m_keyboard, "Cancel", m_game.Camera); cancelButton.Position = new Vector2f(cancelButton.Position.X, 3); cancelButton.Right(); okButton.Pressed += Ok; cancelButton.Pressed += Cancel; items.Add(okButton); items.Add(cancelButton); }