void Start() { currentStamina = maxStamina; staminaBar.maxValue = maxStamina; staminaBar.value = maxStamina; butterMovement = FindObjectOfType <ButterMovement>(); }
// Start is called before the first frame update void Start() { navMeshAgent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); butterMovement = FindObjectOfType <ButterMovement>(); }