public LoadingScreen(Sce.PlayStation.HighLevel.GameEngine2D.Scene scene, Sce.PlayStation.HighLevel.UI.Scene uiScene) : base(scene)
        {
//			loadingTexture0     = new TextureInfo("/Application/textures/LoadingScreens/Level0Load.png");
//			loadingTexture1     = new TextureInfo("/Application/textures/LoadingScreens/Level1Load.png");
//			loadingTexture2     = new TextureInfo("/Application/textures/LoadingScreens/Level2Load.png");
//			loadingTexture3     = new TextureInfo("/Application/textures/LoadingScreens/Level3Load.png");
//			loadingTexture4     = new TextureInfo("/Application/textures/LoadingScreens/Level4Load.png");
//			loadingTexture5     = new TextureInfo("/Application/textures/LoadingScreens/Level5Load.png");
//			loadingTexture6     = new TextureInfo("/Application/textures/LoadingScreens/Level6Load.png");
//			loadingTexture7     = new TextureInfo("/Application/textures/LoadingScreens/Level7Load.png");
//			loadingTexture8     = new TextureInfo("/Application/textures/LoadingScreens/Level8Load.png");
//			loadingTexture9     = new TextureInfo("/Application/textures/LoadingScreens/Level9Load.png");
//			loadingTexture10    = new TextureInfo("/Application/textures/LoadingScreens/Level10Load.png");
//			loadingTexture11    = new TextureInfo("/Application/textures/LoadingScreens/Level11Load.png");
//			loadingTexture12    = new TextureInfo("/Application/textures/LoadingScreens/Level12Load.png");
//			loadingTexture13    = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture14  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture15  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture16  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture17  = new TextureInfo("/Application/textures/LoadingScreens/Level0Load.png");
//			//loadingTexture18	= new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture19  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture20  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture21  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture22  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture23  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture24  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture25  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");
//			//loadingTexture26  = new TextureInfo("/Application/textures/LoadingScreens/Level13Load.png");

            textureInfo     = AppMain.loadingTexture0;
            sprite          = new SpriteUV();
            sprite          = new SpriteUV(textureInfo);
            sprite.Quad.S   = textureInfo.TextureSizef;
            sprite.Position = new Vector2(-5000.0f, -5000.0f);
            sprite.CenterSprite(new Vector2(0.5f, 0.5f));

            loadingLabel           = new Sce.PlayStation.HighLevel.UI.Label();
            loadingLabel.X         = 804.0f;
            loadingLabel.Y         = 503.0f;
            loadingLabel.Text      = "Loading...";
            loadingLabel.TextColor = new UIColor(0.0f, 0.0f, 0.0f, 1.0f);
            uiScene.RootWidget.AddChildLast(loadingLabel);

            levelLabel           = new Sce.PlayStation.HighLevel.UI.Label();
            levelLabel.X         = 15.0f;
            levelLabel.Y         = 503.0f;
            levelLabel.Text      = "";
            levelLabel.TextColor = new UIColor(1.0f, 1.0f, 1.0f, 1.0f);
            //levelLabel.Font = new UIFont(FontAlias.System, 32, FontStyle.Regular);
            uiScene.RootWidget.AddChildLast(levelLabel);

            loadingSymbol = new BusyIndicator(true);
            loadingSymbol.SetPosition(910, 495);
            loadingSymbol.SetSize(48, 48);
            loadingSymbol.Anchors = Anchors.Height | Anchors.Width;
            uiScene.RootWidget.AddChildLast(loadingSymbol);
            loadingSymbol.Start();

            readyButton = new Button();
            readyButton.SetPosition(860, 490);
            readyButton.Text = "PLAY";
            readyButton.SetSize(88, 48);
            readyButton.BackgroundFilterColor = new UIColor(255.0f, 255.0f, 0.0f, 1.0f);
            readyButton.ButtonAction         += HandleButtonAction;
            readyButton.Visible = false;
            uiScene.RootWidget.AddChildLast(readyButton);

            readyButton2 = new Button();
            readyButton2.SetPosition(190, 450);
            readyButton2.Text = "JOIN X";
            readyButton2.SetSize(88, 48);
            readyButton2.BackgroundFilterColor = new UIColor(255.0f, 255.0f, 0.0f, 1.0f);
            readyButton2.ButtonAction         += HandleButtonAction;
            readyButton2.Visible = false;
            uiScene.RootWidget.AddChildLast(readyButton2);

            scene.AddChild(sprite);
            UISystem.SetScene(uiScene);

            startBox.Min = new Vector2(sprite.Position.X + loadingLabel.X - 500, sprite.Position.Y + loadingLabel.Y - 500);
            startBox.Max = new Vector2(sprite.Position.X + loadingLabel.X + 500, sprite.Position.Y + loadingLabel.Y + 500);
        }