public BurdenInventory GetInventory(BurdenTools.BurdenSenderType key) { for (var i = 0; i < Inventories.Length; i++) { if (Inventories[i].SenderType == key) { return(Inventories[i].Inventory); } } return(null); }
public BurdenInventory GetInventory(BurdenTools.BurdenSenderType senderType) => m_GameState.GetInventory(senderType);
public InventoryEntry(BurdenTools.BurdenSenderType senderType, BurdenInventory inventory) { SenderType = senderType; Inventory = inventory; }