Example #1
0
    /// <summary>
    /// Update is called every frame.
    /// Here we receive the input from the Controller.
    /// Then we decide what to do in each case.
    /// </summary>
    private void Update()
    {
        if (tracker == null)
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                button = state.Down;
            }
            else if (Input.GetKey(KeyCode.Space))
            {
                button = state.Press;
            }
            else if (Input.GetKeyUp(KeyCode.Space))
            {
                button = state.Up;
            }
            else
            {
                button = state.Idle;
            }
        }
        else
        {
            if (tracker.CheckClickButton(ControllerButtonState.Down))
            {
                button = state.Down;
            }
            else if (tracker.CheckClickButton(ControllerButtonState.Held))
            {
                button = state.Press;
            }
            else if (tracker.CheckClickButton(ControllerButtonState.Up))
            {
                button = state.Up;
            }
            else
            {
                button = state.Idle;
            }
        }
        //If the Trigger Button is being used.
        if (button != state.Idle)
        {
            //It just got pressed.
            if (button == state.Down)
            {
                //Enable the bunnySpawner to display the placeholder.
                bunnySpawner.canDisplayPlaceholder = true;

                //If we were holding the baseball bat but the user wants to re-place the bunny, hide the baseball bat.
                if (bunnySpawner.baseballBat != null)
                {
                    bunnySpawner.baseballBat.SetActive(false);
                }

                //Clean up the list of detected planes.
                if (zedPlane.hitPlaneList.Count > 0)
                {
                    for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                    {
                        Destroy(zedPlane.hitPlaneList[i].gameObject);
                        zedPlane.hitPlaneList.RemoveAt(i);
                    }
                }
                //Destroy the current Bunny, if any, on the scene.
                if (!bunnySpawner.canSpawnMultipleBunnies && bunnySpawner.currentBunny != null)
                {
                    Destroy(bunnySpawner.currentBunny);
                    bunnySpawner.currentBunny = null;
                }
            }

            //From the first input to the next ones as it keeps being hold down.
            if (button == state.Press || button == state.Down)
            {
                if (zedPlane.hitPlaneList.Count == 0)
                {
                    //Start detecting planes through the ZED Plane Detection Manager.
                    foreach (ZEDManager manager in ZEDManager.GetInstances()) //Check all active ZED cameras for planes.
                    {
                        if (zedPlane.DetectPlaneAtHit(manager, manager.GetMainCamera().WorldToScreenPoint(placeholder.position)))
                        {
                            //Get the normal of the plane.
                            ZEDPlaneGameObject currentPlane = zedPlane.hitPlaneList[zedPlane.hitPlaneList.Count - 1];
                            Vector3            planeNormal  = currentPlane.worldNormal;

                            //Check if the plane has a normal close enough to Y (horizontal surface) to be stable for the Bunny to spawn into.
                            if (Vector3.Dot(planeNormal, Vector3.up) > 0.85f)
                            {
                                //Allow spawning the Bunny, and set the placeholder to a positive color.
                                if (canspawnbunny == false)
                                {
                                    canspawnbunny = true;
                                    bunnySpawner.placeHolderMat[0].mainTexture = goodPlacementTex[0];
                                    bunnySpawner.placeHolderMat[1].mainTexture = goodPlacementTex[1];
                                    pointlight.color = Color.blue;
                                }
                                else //Clear the list of planes.
                                {
                                    for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                                    {
                                        if (i == 0)
                                        {
                                            Destroy(zedPlane.hitPlaneList[i].gameObject);
                                            zedPlane.hitPlaneList.RemoveAt(i);
                                        }
                                    }
                                }
                            }
                            else //Surface wasn't horizontal enough
                            {
                                //Don't allow the Bunny to spawn, and set the placeholder to a negative color.
                                canspawnbunny = false;
                                bunnySpawner.placeHolderMat[0].mainTexture = badPlacementTex[0];
                                bunnySpawner.placeHolderMat[1].mainTexture = badPlacementTex[1];
                                pointlight.color = Color.red;

                                //Clear the list of planes.
                                for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                                {
                                    Destroy(zedPlane.hitPlaneList[i].gameObject);
                                    zedPlane.hitPlaneList.RemoveAt(i);
                                }
                            }
                            break; //If we detected a plane in one view, no need to go through the rest of the cameras.
                        }
                    }
                }

                else if (zedPlane.hitPlaneList.Count > 0)
                {
                    if (!Physics.Raycast(transform.position, placeholder.position - transform.position))
                    {
                        //Don't allow for the Bunny to spawn,  and set the placeholder to a negative color.
                        canspawnbunny = false;
                        bunnySpawner.placeHolderMat[0].mainTexture = badPlacementTex[0];
                        bunnySpawner.placeHolderMat[1].mainTexture = badPlacementTex[1];
                        pointlight.color = Color.red;
                        //Clear the list of planes.
                        for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                        {
                            Destroy(zedPlane.hitPlaneList[i].gameObject);
                            zedPlane.hitPlaneList.RemoveAt(i);
                        }
                    }
                }
            }

            //Button is released.
            if (button == state.Up)
            {
                //If at that moment the bunny was allowed to spawn, proceed ot make the call.
                if (canspawnbunny)
                {
                    bunnySpawner.SpawnBunny(placeholder.position);
                }
                else //Clear the list of planes.
                {
                    for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                    {
                        Destroy(zedPlane.hitPlaneList[i].gameObject);
                        zedPlane.hitPlaneList.RemoveAt(i);
                    }
                }

                //Reset the booleans.
                canspawnbunny = false;
                bunnySpawner.canDisplayPlaceholder = false;
            }
        }
    }
Example #2
0
    /// <summary>
    /// Update is called every frame.
    /// Here we receive the input from the Controller.
    /// Then we decide what to do in each case.
    /// </summary>

    private void Update()
    {
        if (trackedObj == null)
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                button = state.Down;
            }
            else if (Input.GetKey(KeyCode.Space))
            {
                button = state.Press;
            }
            else if (Input.GetKeyUp(KeyCode.Space))
            {
                button = state.Up;
            }
            else
            {
                button = state.Idle;
            }
        }
        else
        {
#if ZED_STEAM_VR
            //Check if a Controller tracked.
            if ((int)trackedObj.index > 0)
            {
                device = SteamVR_Controller.Input((int)trackedObj.index);
            }

            //SteamVR provides OnButton responses for the Trigger input.
            //When pressing Down, Holding it, or Releasing it.
            if ((int)trackedObj.index > 0)
            {
                if (device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger))
                {
                    button = state.Down;
                }
                else if (device.GetPress(SteamVR_Controller.ButtonMask.Trigger))
                {
                    button = state.Press;
                }
                else if (device.GetPressUp(SteamVR_Controller.ButtonMask.Trigger))
                {
                    button = state.Up;
                }
                else
                {
                    button = state.Idle;
                }
            }
#elif ZED_OCULUS
            //Check if a Controller is tracked.
            if ((int)trackedObj.deviceToTrack == 0)
            {
                //Oculus Touch Triggers aren't of Button type, but Axis.
                //So we have to create our own state for this Input, based on sensitivity from 0 to 1.
                if (OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, OVRInput.Controller.RTouch) > 0.5f)
                {
                    if (button == state.Idle)
                    {
                        button = state.Down;
                    }
                    else if (button == state.Down)
                    {
                        button = state.Press;
                    }
                }
                else
                {
                    if (button == state.Press || button == state.Down)
                    {
                        button = state.Up;
                    }
                    else if (button == state.Up)
                    {
                        button = state.Idle;
                    }
                }
            }

            if ((int)trackedObj.deviceToTrack == 1)
            {
                if (OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, OVRInput.Controller.LTouch) > 0.5f)
                {
                    if (button == state.Idle)
                    {
                        button = state.Down;
                    }
                    else if (button == state.Down)
                    {
                        button = state.Press;
                    }
                }
                else
                {
                    if (button == state.Press || button == state.Down)
                    {
                        button = state.Up;
                    }
                    else if (button == state.Up)
                    {
                        button = state.Idle;
                    }
                }
            }
#endif
        }
        //If the Trigger Button is being used.
        if (button != state.Idle)
        {
            //It just got pressed.
            if (button == state.Down)
            {
                //Enable the bunnySpawner to display the pointerBead.
                bunnySpawner._canPlaceHolder = true;
                //Hide the baseball.
                if (bunnySpawner._baseballBat != null)
                {
                    bunnySpawner._baseballBat.SetActive(false);
                }
                //Clear the list of detected planes by the Manager.
                if (zedPlane.hitPlaneList.Count > 0)
                {
                    for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                    {
                        Destroy(zedPlane.hitPlaneList[i].gameObject);
                        zedPlane.hitPlaneList.RemoveAt(i);
                    }
                }
                //Destroy the current Bunny, if any, on the scene.
                if (!bunnySpawner.canSpawnMoreBunnies && bunnySpawner._currentBunny != null)
                {
                    Destroy(bunnySpawner._currentBunny);
                    bunnySpawner._currentBunny = null;
                }
            }

            //From the first input to the next ones as it keeps being hold down.
            if (button == state.Press || button == state.Down)
            {
                if (zedPlane.hitPlaneList.Count == 0)
                {
                    //Launch the detection of Planes through the ZED Plane Detection Manager.
                    if (zedPlane.DetectPlaneAtHit(leftCamera.WorldToScreenPoint(pointerBead.position)))
                    {
                        //Get the normal of the plane.
                        ZEDPlaneGameObject currentPlane = zedPlane.getHitPlane(zedPlane.hitPlaneList.Count - 1);
                        Vector3            planeNormal  = currentPlane.worldNormal;
                        //Check if the plane has a normal close enough to Y (horizontal surface) to be stable for the Bunny to spawn into.
                        if (Vector3.Dot(planeNormal, Vector3.up) > 0.85f)
                        {
                            //Allow to spawn the Bunny, and set the pointerBead to a positive color.
                            if (_canSpawnBunny == false)
                            {
                                _canSpawnBunny = true;
                                bunnySpawner._placeHolderMat[0].mainTexture = goodPlacementTex[0];
                                bunnySpawner._placeHolderMat[1].mainTexture = goodPlacementTex[1];
                                pointLight.color = Color.blue;
                            }
                            else //Clear the list of planes.
                            {
                                for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                                {
                                    if (i == 0)
                                    {
                                        Destroy(zedPlane.hitPlaneList[i].gameObject);
                                        zedPlane.hitPlaneList.RemoveAt(i);
                                    }
                                }
                            }
                        }
                        else //Surface wasn't horizontal enough
                        {
                            //Don't allow for the Bunny to spawn,  and set the pointerBead to a negative color.
                            _canSpawnBunny = false;
                            bunnySpawner._placeHolderMat[0].mainTexture = badPlacementTex[0];
                            bunnySpawner._placeHolderMat[1].mainTexture = badPlacementTex[1];
                            pointLight.color = Color.red;
                            //Clear the list of planes.
                            for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                            {
                                Destroy(zedPlane.hitPlaneList[i].gameObject);
                                zedPlane.hitPlaneList.RemoveAt(i);
                            }
                        }
                    }
                }

                else if (zedPlane.hitPlaneList.Count > 0)
                {
                    if (!Physics.Raycast(transform.position, pointerBead.position - transform.position))
                    {
                        //Don't allow for the Bunny to spawn,  and set the pointerBead to a negative color.
                        _canSpawnBunny = false;
                        bunnySpawner._placeHolderMat[0].mainTexture = badPlacementTex[0];
                        bunnySpawner._placeHolderMat[1].mainTexture = badPlacementTex[1];
                        pointLight.color = Color.red;
                        //Clear the list of planes.
                        for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                        {
                            Destroy(zedPlane.hitPlaneList[i].gameObject);
                            zedPlane.hitPlaneList.RemoveAt(i);
                        }
                    }
                }
            }

            //Button is released.
            if (button == state.Up)
            {
                //If at that moment the bunny was allowed to spawn, proceed ot make the call.
                if (_canSpawnBunny)
                {
                    bunnySpawner.SpawnBunny(pointerBead.position);
                }
                else //Clear the list of planes.
                {
                    for (int i = 0; i < zedPlane.hitPlaneList.Count; i++)
                    {
                        Destroy(zedPlane.hitPlaneList[i].gameObject);
                        zedPlane.hitPlaneList.RemoveAt(i);
                    }
                }
                //Reset the booleans.
                _canSpawnBunny = false;
                bunnySpawner._canPlaceHolder = false;
            }
        }
    }