void Awake() { BScript = GetComponent <BunnyScript>(); PScript = player.GetComponent <PlayerScript>(); blackScreen.canvasRenderer.SetAlpha(1); fadingScreen = true; fadeInBlack = false; bunny = BScript.startBunny; sceneNumber = 0; autoInteractObjectList = GameObject.FindGameObjectsWithTag("AutoInteract"); DontDestroyOnLoad(this.gameObject); gameEnded = false; butterflyCount = 0; }
void Awake() { playerMovementDisabled = false; rb = GetComponent <Rigidbody>(); playerCollider = GetComponent <CapsuleCollider>(); playerRenderer = GetComponent <SpriteRenderer>(); jumpCount = 1; canStartText = false; startAutoText = false; crouched = false; crouchAllowed = true; currentSpeed = playerSpeed; gameController = GameObject.Find("GameController"); GCScript = gameController.GetComponent <GameControllerScript>(); DCScript = gameController.GetComponent <DialogueControllerScript>(); BScript = gameController.GetComponent <BunnyScript>(); playerDead = false; }