private void SpawnBunny(PieSpot pieSpot) { Bunny bunnyPrefab = BunniesPrefabs[UnityEngine.Random.Range(0, BunniesPrefabs.Length)]; Bunny newBunny = Instantiate(bunnyPrefab, pieSpot.transform.position, Quaternion.identity); newBunny.SetTimeStealing(TimeBeforeStealing); newBunny.PutInSpot(pieSpot); currentBunnies.Add(newBunny); }