public static void Build() { //打最新的ab包 BundleEditor.Build(); //打包 string abPath = Application.dataPath + "/../AssetBundle/" + EditorUserBuildSettings.activeBuildTarget.ToString() + "/"; string targetPath = AssetBundleManger.Instance.ABLoadpath; Copy(abPath, targetPath);//复制ab包到streamasset/AssetBundle string savePath = ""; switch (EditorUserBuildSettings.activeBuildTarget) { case BuildTarget.Android: savePath = m_AndroidPath + m_AppName + "_" + EditorUserBuildSettings.activeBuildTarget + string.Format("_{0:yyyy_MM_dd_HH_mm}", DateTime.Now) + ".apk"; break; case BuildTarget.iOS: break; case BuildTarget.StandaloneWindows: case BuildTarget.StandaloneWindows64: savePath = m_WindowsPath + m_AppName + "_" + EditorUserBuildSettings.activeBuildTarget + string.Format("_{0:yyyy_MM_dd_HH_mm}/{1}.exe", DateTime.Now, m_AppName); break; default: Debug.Log("当前选择平台不支持自动打包" + EditorUserBuildSettings.activeBuildTarget); break; } BuildPipeline.BuildPlayer(FindEnableEditorScenes(), savePath, EditorUserBuildSettings.activeBuildTarget, BuildOptions.None); Delete(targetPath); }
public static void Build() { //打ab包 BundleEditor.Build(); //生成可执行程序 string abPath = Application.dataPath + "/../AssetBundle/" + EditorUserBuildSettings.activeBuildTarget.ToString() + "/"; Copy(abPath, Application.streamingAssetsPath); string savePath = ""; if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android) { savePath = m_AndroidPath + m_AppName + "_" + EditorUserBuildSettings.activeBuildTarget + string.Format("_{0:yyyy_MM_dd_HH_mm}", DateTime.Now) + ".apk"; } else if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.iOS) { savePath = m_IOSPath + m_AppName + "_" + EditorUserBuildSettings.activeBuildTarget + string.Format("_{0:yyyy_MM_dd_HH_mm}", DateTime.Now); } else if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows || EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64) { savePath = m_WindowsPath + m_AppName + "_" + EditorUserBuildSettings.activeBuildTarget + string.Format("_{0:yyyy_MM_dd_HH_mm}/{1}.exe", DateTime.Now, m_AppName); } BuildPipeline.BuildPlayer(FindEnableEditorrScenes(), savePath, EditorUserBuildSettings.activeBuildTarget, BuildOptions.None); DeleteDir(Application.streamingAssetsPath); }
public static void BuildIOS() { //打ab包 BundleEditor.Build(); BuildSetting buildSetting = GetIOSBuildSetting(); string suffix = SetIOSSetting(buildSetting); //生成可执行程序 string abPath = Application.dataPath + "/../AssetBundle/" + EditorUserBuildSettings.activeBuildTarget.ToString() + "/"; //清空生成的文件夹 DeleteDir(m_IOSPath); Copy(abPath, Application.streamingAssetsPath); string name = m_AppName + "_IOS" + suffix + string.Format("_{0:yyyy_MM_dd_HH_mm}", DateTime.Now); string savePath = m_IOSPath + name; BuildPipeline.BuildPlayer(FindEnableEditorrScenes(), savePath, EditorUserBuildSettings.activeBuildTarget, BuildOptions.None); DeleteDir(Application.streamingAssetsPath); WriteBuildName(name); }
public static void BuildAndroid() { //打ab包 BundleEditor.Build(); PlayerSettings.Android.keystorePass = "******"; PlayerSettings.Android.keyaliasPass = "******"; PlayerSettings.Android.keyaliasName = "android.keystore"; PlayerSettings.Android.keystoreName = Application.dataPath.Replace("/Assets", "") + "/realfram.keystore"; BuildSetting buildSetting = GetAndoridBuildSetting(); string suffix = SetAndroidSetting(buildSetting); //生成可执行程序 string abPath = Application.dataPath + "/../AssetBundle/" + EditorUserBuildSettings.activeBuildTarget.ToString() + "/"; //清空生成的文件夹 DeleteDir(m_AndroidPath); Copy(abPath, Application.streamingAssetsPath); string savePath = m_AndroidPath + m_AppName + "_Andorid" + suffix + string.Format("_{0:yyyy_MM_dd_HH_mm}.apk", DateTime.Now); BuildPipeline.BuildPlayer(FindEnableEditorrScenes(), savePath, EditorUserBuildSettings.activeBuildTarget, BuildOptions.None); DeleteDir(Application.streamingAssetsPath); }
private void OnGUI() { EditorGUILayout.BeginHorizontal(); md5Path = EditorGUILayout.TextField("ABMD5路径: ", md5Path, GUILayout.Width(350), GUILayout.Height(20)); if (GUILayout.Button("选择版本ABMD5文件", GUILayout.Width(150), GUILayout.Height(30))) { m_OpenFileName = new OpenFileName(); m_OpenFileName.structSize = Marshal.SizeOf(m_OpenFileName); m_OpenFileName.filter = "ABMD5文件(*.bytes)\0*.bytes"; m_OpenFileName.file = new string(new char[256]); m_OpenFileName.maxFile = m_OpenFileName.file.Length; m_OpenFileName.fileTitle = new string(new char[64]); m_OpenFileName.maxFileTitle = m_OpenFileName.fileTitle.Length; //默认路径 m_OpenFileName.initialDir = (Application.dataPath + "/../Version").Replace("/", "\\"); m_OpenFileName.title = "打开ABMD5窗口"; m_OpenFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; //执行完的回调 if (LocalDialog.GetSaveFileName(m_OpenFileName)) { Debug.Log(m_OpenFileName.file); md5Path = m_OpenFileName.file; } } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); hotCount = EditorGUILayout.TextField("热更补丁版本:", hotCount, GUILayout.Width(350), GUILayout.Height(20)); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("开始打热更包", GUILayout.Width(100), GUILayout.Height(50))) { if (!string.IsNullOrEmpty(md5Path) && md5Path.EndsWith(".bytes")) { BundleEditor.Build(true, md5Path, hotCount); } } }