protected BumperCategory(GameObject.Name name, GameSprite.Name spriteName, BumperCategory.Type type) : base(name, spriteName) { this.type = type; }
//---------------------------------------------------------------------------------- // Constructor //---------------------------------------------------------------------------------- public BumperCategory(GameObject.Name gameName, GameSprite.Name spriteName, BumperCategory.Type btype) : base(gameName, spriteName) { this.type = btype; }