// Use this for initialization void Start() { playerHealth = FindObjectOfType <Health>(); playerMoveSpeed = FindObjectOfType <TouchControls>(); lonesome = FindObjectOfType <Lonesome>(); bulwark = FindObjectOfType <Bulwark>(); dreamer = FindObjectOfType <Dreamer>(); }
static Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > CreateBulwark(ClanBoss.Level level) { return(new Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> >(Bulwark.Create(106, 0, 0), Bulwark.AISkills, new List <Constants.SkillId>())); }
static Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > CreateSlowboi(ClanBoss.Level level) { if (level == ClanBoss.Level.Nightmare) { return(new Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> >(Bulwark.Create(121, 0, 0), Bulwark.AISkills, new List <Constants.SkillId>())); } else { return(new Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> >(Bulwark.Create(112, 0, 0), Bulwark.AISkills, new List <Constants.SkillId>())); } }