Example #1
0
    // Use this for initialization
    void Start()
    {
        playerHealth    = FindObjectOfType <Health>();
        playerMoveSpeed = FindObjectOfType <TouchControls>();

        lonesome = FindObjectOfType <Lonesome>();
        bulwark  = FindObjectOfType <Bulwark>();
        dreamer  = FindObjectOfType <Dreamer>();
    }
Example #2
0
 static Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > CreateBulwark(ClanBoss.Level level)
 {
     return(new Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> >(Bulwark.Create(106, 0, 0), Bulwark.AISkills, new List <Constants.SkillId>()));
 }
Example #3
0
 static Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > CreateSlowboi(ClanBoss.Level level)
 {
     if (level == ClanBoss.Level.Nightmare)
     {
         return(new Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> >(Bulwark.Create(121, 0, 0), Bulwark.AISkills, new List <Constants.SkillId>()));
     }
     else
     {
         return(new Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> >(Bulwark.Create(112, 0, 0), Bulwark.AISkills, new List <Constants.SkillId>()));
     }
 }