//=================================================================================================================================== //Unity Functions // Use this for initialization void Start() { //get different scripts of the game controller object gameController = GameObject.Find("GameController"); gc_s = gameController.GetComponent <GameControl_Script>(); btd_s = gameController.GetComponent <BulletTypeDisplay_Script>(); sw_s = gameController.GetComponent <Switch_Script>(); //get reference to the rigidbody of the player rb = GetComponent <Rigidbody2D> (); }
//=================================================================================================================================== //Unity Functions // Use this for initialization void Start() { //get different scripts of the game controller object gameController = GameObject.Find ("GameController"); gc_s = gameController.GetComponent<GameControl_Script>(); btd_s = gameController.GetComponent<BulletTypeDisplay_Script>(); sw_s = gameController.GetComponent<Switch_Script>(); //get reference to the rigidbody of the player rb = GetComponent<Rigidbody2D> (); }