Example #1
0
 void Start()
 {
     setsonic   = FindObjectOfType <setactive>();
     bullscropt = FindObjectOfType <BulletShooting>();
     playermov  = FindObjectOfType <Playermovement>();
     drawpowref = FindObjectOfType <bullettypes>();
     expref     = FindObjectOfType <exp>();
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     levelcount          = 0;
     bulexp.amountofloss = 10;
     ply                 = FindObjectOfType <Playermovement>();
     bulforpow           = FindObjectOfType <BulletShooting>();
     bulexp              = FindObjectOfType <forallbullets>();
     bulexp.amountofloss = 10;
 }
Example #3
0
 void Start()
 {
     scriptref          = this.gameObject.GetComponent <BulletShooting>();
     scriptref2         = this.gameObject.GetComponent <bullettypes>();
     scriptref2.enabled = false;
     cardSref           = FindObjectOfType <cards>();
     cardrep1           = FindObjectOfType <cards1>();
     cardrep2           = FindObjectOfType <cards2>();
 }
 private void Start()
 {
     playerHitScanShooting = gameObject.GetComponent <PlayerHitScanShooting>();
     bulletShooting        = gameObject.GetComponent <BulletShooting>();
 }