Example #1
0
    // Load Ammo Properties
    public void LoadAmmo()
    {
        BulletScript bulletScript = tankFireParameter.bulletType.GetComponent <BulletScript>();

        BulletSpeed        = bulletScript.Speed;
        BulletSpeedCurrent = BulletSpeed;

        StartCoroutine(bulletScript.InitWeaponSound());

        BulletGravityCurrent = bulletScript.GravityDamper;

        projectile.Gravity  = BulletGravityCurrent;
        projectile.Velocity = BulletSpeedCurrent;

        if (tankInitSystem.PSParameter.vehicleType == VehicleType.SPG)
        {
            SPGIndicate = Instantiate(Resources.Load("Effects/SPGIndicate")) as GameObject;
        }
    }