Example #1
0
 public void FIRE(PhotonPlayer owner, float rangeMod, float speedMod)
 {
     if (reloadUntil <= Time.time)
     {
         BulletPhysics bullet = ((GameObject)Instantiate(shot, transform.position, transform.rotation)).GetComponent <BulletPhysics>();
         bullet.Setup(owner, rangeMod, speedMod);
         reloadUntil = Time.time + reloadDelay;
     }
 }