public void Init(Vector3 position, byte team, BulletParametersSO parametersSO) { this.parametersSO = parametersSO; this.team = team; transform.LookAt(position); direction = (position - transform.position).normalized; //transform.forward = direction; GetComponent <Rigidbody>().AddForce(direction * speed, ForceMode.Impulse); }
public void SetBullet(BulletParametersSO bulletParametersSO) { currentBullet = bulletParametersSO; }