Example #1
0
    public void Init(Vector3 position, byte team, BulletParametersSO parametersSO)
    {
        this.parametersSO = parametersSO;
        this.team         = team;

        transform.LookAt(position);
        direction = (position - transform.position).normalized;
        //transform.forward = direction;

        GetComponent <Rigidbody>().AddForce(direction * speed, ForceMode.Impulse);
    }
 public void SetBullet(BulletParametersSO bulletParametersSO)
 {
     currentBullet = bulletParametersSO;
 }