Example #1
0
 public void Shoot(Bullet.SENDER SENDER)
 {
     if (tags.Count > 0 && countTime >= delayTime)
     {
         GetComponent <Gun>().setSender(SENDER);
         GetComponent <Gun>().Shoot(tags[GetComponent <Ship>().getCurrentBullet()], muzzleTransform, GetComponent <Ship>().getPattern(), up);
         countTime = 0;
     }
 }
Example #2
0
 public void setSender(Bullet.SENDER SENDER)
 {
     this.SENDER = SENDER;
 }