public void Shoot(Bullet.SENDER SENDER) { if (tags.Count > 0 && countTime >= delayTime) { GetComponent <Gun>().setSender(SENDER); GetComponent <Gun>().Shoot(tags[GetComponent <Ship>().getCurrentBullet()], muzzleTransform, GetComponent <Ship>().getPattern(), up); countTime = 0; } }
public void setSender(Bullet.SENDER SENDER) { this.SENDER = SENDER; }