Example #1
0
    public override void Act(E_ActionType actionType)
    {
        mNormalTimer = mCharacter.AnimNormalizedTime("firecricle");
        mAnimisOver  = mCharacter.AnimIsOver("firecricle");
        if (mNormalTimer < 0.7f)
        {
            if (!mBulldemonKing.IsInvincible)
            {
                mBeBreaked = true;
                mBulldemonKing.OnSkillBreaked();
            }
        }
        else
        {
            if (mBulldemonKing.IsInvincible)
            {
                // 回复正常播放动画速度
                mCharacter.AnimSpeed(1.0f);
                // 清除射击点
                EventDispatcher.TriggerEvent(EventDefine.Event_DisActive_HitPoint);
            }

            if (mAnimisOver)
            {
                // 相机震动
                ioo.cameraManager.BossShortShake();

                mBulldemonKing.CrashPoint.AddScreenCrash();

                // 对玩家造成伤害
                int[] args = new int[] { -1, mCharacter.attr.baseAttr.id, mCharacter.attr.baseAttr.damageValue };
                ioo.gameEventSystem.NotifySubject(GameEventType.PlayerOnDamage, args);
            }
        }
    }
Example #2
0
 public override void Act(E_ActionType actionType)
 {
     if (mWaittingTimer > 0)
     {
         mWaittingTimer -= Time.deltaTime;
         return;
     }
     mReached = mCharacter.MoveStraight(mTargetPos);
     mCharacter.LookAtCamera();
     if (mReached)
     {
         // 现将启动射击点消息发出去,在下一帧在对射击点进行检测
         if (!mEvnetIsDispatchered)
         {
             mEvnetIsDispatchered = true;
             mBulldemonKing.ReachForward();
             mCharacter.AnimSpeed(0.1f);
             EventDispatcher.TriggerEvent(EventDefine.Event_Bull_Demon_King_Use_Skill_OX_Horn);
         }
         else
         {
             mLastTimer += Time.deltaTime;
             //mAnimNormal = mCharacter.AnimNormalizedTime("oxhorn1");
             if (mLastTimer > 3.0f)
             {
                 // 回复正常播放动画速度
                 mCharacter.AnimSpeed(1.0f);
                 // 清除射击点
                 EventDispatcher.TriggerEvent(EventDefine.Event_DisActive_HitPoint);
                 // 相机震动
                 ioo.cameraManager.BossShortShake();
                 mBulldemonKing.CrashPoint.AddScreenCrash();
                 // 对玩家造成伤害
                 int[] args = new int[] { -1, mCharacter.attr.baseAttr.id, mCharacter.attr.baseAttr.damageValue };
                 ioo.gameEventSystem.NotifySubject(GameEventType.PlayerOnDamage, args);
             }
             else
             {
                 if (!mBulldemonKing.IsInvincible)
                 {
                     mBeBreaked = true;
                     mBulldemonKing.OnSkillBreaked();
                 }
             }
         }
     }
 }