Example #1
0
    public void SplitVolume(int volumeIndexA, int pointIndexA, int pointIndexB)
    {
        //add second volume
        int          volumeIndexB      = AddVolume();
        BuildrVolume volumeA           = volumes[volumeIndexA];
        BuildrVolume volumeB           = volumes[volumeIndexB];
        int          volumeASize       = volumeA.Count;
        int          volumePointIndexA = volumeA.IndexOf(pointIndexA);
        int          volumePointIndexB = volumeA.IndexOf(pointIndexB);

        //switchy
        if (volumePointIndexB < volumePointIndexA)
        {
            volumePointIndexA = volumeA.IndexOf(pointIndexB);
            volumePointIndexB = volumeA.IndexOf(pointIndexA);
            pointIndexA       = volumeA.points[volumePointIndexA];
            pointIndexB       = volumeA.points[volumePointIndexB];
        }

        List <int> pointIndices = new List <int>();

        for (int i = 0; i < volumeASize; i++)
        {
            pointIndices.Add(volumeA.points[i]);

            if (i == volumePointIndexA)
            {
                i = volumePointIndexB;
                pointIndices.Add(volumeA.points[i]);
            }
        }

        //Add the points from the first volume to the new volume
        for (int i = 0; i < volumeASize; i++)
        {
            int facadeIndex = volumeA.points[i];
            if (!pointIndices.Contains(facadeIndex) || facadeIndex == pointIndexA || facadeIndex == pointIndexB)
            {
                BuildrVolumeStylesUnit[] styleUnits = volumeA.styles.GetContentsByFacade(facadeIndex);
                volumeB.Add(facadeIndex, styleUnits);
            }
        }

        //Remove point from the first volume
        for (int i = 0; i < volumeASize; i++)
        {
            int pointIndex = volumeA.points[i];
            if (!pointIndices.Contains(pointIndex))
            {
                volumeA.Remove(pointIndex);
                volumeASize--;
                i--;
            }
        }
    }
Example #2
0
    public void MergeVolumes(int volumeIndexA, int volumeIndexB)
    {
        BuildrVolume volumeA     = volumes[volumeIndexA];
        BuildrVolume volumeB     = volumes[volumeIndexB];
        int          volumeASize = volumeA.Count;
        int          volumeBSize = volumeB.Count;
        List <int>   keepPoints  = new List <int>();

        string outpt = "";

        foreach (int p in volumeA.points)
        {
            outpt += "," + p;
        }
        //Debug.Log(outpt);
        outpt = "";
        foreach (int p in volumeB.points)
        {
            outpt += "," + p;
        }
        //Debug.Log(outpt);

        //find the start of volume A - where the connection to volume B ends.
        bool insideConnections = false;
        int  volumeAStart      = 0;

        for (int pa = 0; pa < volumeASize; pa++)
        {
            int paa      = volumeA.points[pa];
            int pab      = volumeA.points[(pa + 1) % volumeASize];
            int linkedVA = GetConnectingVolumeIndex(volumeIndexA, paa, pab);
            if (insideConnections)
            {
                if (linkedVA != volumeIndexB)               //if we leave the connection - mark the start of the non connected points
                {
                    volumeAStart = pa;
                    break;
                }
            }
            else
            {
                if (linkedVA == volumeIndexB)               //we have entered connected points
                {
                    insideConnections = true;
                }
            }
        }

        for (int pa = 0; pa < volumeASize; pa++)
        {
            int pas = (pa + volumeAStart) % volumeASize;

            int paa      = volumeA.points[pas];
            int pab      = volumeA.points[(pas + 1) % volumeASize];
            int linkedVA = GetConnectingVolumeIndex(volumeIndexA, paa, pab);
            if (linkedVA != volumeIndexB)           //if we leave the connection - mark the start of the non connected points
            {
                keepPoints.Add(paa);
            }
            else
            {
                keepPoints.Add(paa);                //add last point
                break;
            }
        }
        outpt = "";
        foreach (int p in keepPoints)
        {
            outpt += "," + p;
        }
        //Debug.Log(outpt);

        int volumeBStartIndex = volumeB.IndexOf(keepPoints[keepPoints.Count - 1]);

        //Debug.Log("volumeBStartIndex "+volumeBStartIndex);
        for (int pb = 1; pb < volumeBSize; pb++)   //start at one as we already have the first point logged from volume a
        {
            int pbs      = (pb + volumeBStartIndex) % volumeBSize;
            int pba      = volumeB.points[pbs];
            int pbb      = volumeB.points[(pbs + 1) % volumeBSize];
            int linkedVB = GetConnectingVolumeIndex(volumeIndexB, pba, pbb);
            //Debug.Log(pbs+" "+pba+" "+pbb+" "+linkedVB);
            if (linkedVB != volumeIndexA)           //if we leave the connection - mark the start of the non connected points
            {
                keepPoints.Add(pba);
            }
            else
            {
                break;
            }
        }
        //keepPoints.RemoveAt(keepPoints.Count-1);//remove last one - it is the start of volume a


        outpt = "";
        foreach (int p in keepPoints)
        {
            outpt += "," + p;
        }
        //Debug.Log(outpt);

        //remove all the linked points
        for (int rp = 0; rp < volumeASize; rp++)
        {
            int point = volumeA.points[rp];
            if (!keepPoints.Contains(point))
            {
                int keepPointLength = keepPoints.Count;
                for (int ap = 0; ap < keepPointLength; ap++)
                {
                    int keepPoint = keepPoints[ap];
                    if (keepPoint > point)
                    {
                        keepPoints[ap]--;
                    }
                }
                Debug.Log(point);
                RemovePoint(point);
                volumeASize--;
                rp--;
            }
        }

        //transfer all the styles across to the one volume
        foreach (int kp in keepPoints)
        {
            BuildrVolumeStylesUnit[] VBStyles = volumeB.styles.GetContents();
            if (!volumeA.Contains(kp))
            {
                foreach (BuildrVolumeStylesUnit style in VBStyles)
                {
                    if (style.facadeID == kp)
                    {
                        volumeA.styles.AddStyle(style.styleID, style.facadeID, style.floors);
                    }
                }
            }
        }

        //reassign the list of points
        volumeA.points = new List <int>(keepPoints);

        //remove old volume
        RemoveVolume(volumeB);
        outpt = "";
        foreach (int p in volumeA.points)
        {
            outpt += "," + p;
        }
        //Debug.Log(outpt);
    }