private bool loadBuildings()
    {
        string    file_path = "json/buildings";
        TextAsset file      = Resources.Load(file_path, typeof(TextAsset)) as TextAsset;

        if (file != null)
        {
            JSONNode N = JSON.Parse(file.text);
            foreach (BUILDINGS buildingID in Enum.GetValues(typeof(BUILDINGS)))
            {
                string buildingStr = buildingID.ToString();
                switch (buildingID)
                {
                case BUILDINGS.CASA:
                    _buildings [buildingID] = new Building_Home(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.ESTABLO:
                    _buildings [buildingID] = new Building_Stable(N [buildingStr], buildingID);
                    break;

                //case BUILDINGS.GARAJE:
                //	_buildings [buildingID] = new Building_Garage(N [buildingStr], buildingID);
                //	break;
                case BUILDINGS.PLANTER:
                    _buildings [buildingID] = new Building_Planter(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.TRILL:
                    _buildings [buildingID] = new Building_Trill(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.ERA:
                    _buildings [buildingID] = new Building_Era(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.SILO:
                    _buildings [buildingID] = new Building_Silo(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.PLANTA:
                    _buildings [buildingID] = new Building_Planta(N [buildingStr], buildingID);
                    break;

                default:
                    _buildings [buildingID] = new Building(N [buildingStr], buildingID);
                    break;
                }
                _isBuilded [buildingID] = false;
            }
            return(true);
        }
        Debug.Log(file_path + " not loaded");
        return(false);
    }
    private List <MenuAction> getBEstabloActions()
    {
        List <MenuAction> actions  = new List <MenuAction>();
        Building_Stable   building = (Building_Stable)BuildingsManager.GetInstance().getBuilding(BUILDINGS.ESTABLO);
        MenuAction        action   = new MenuAction();

        action.title        = Dictionary.getString("BUY");
        action.enabled      = true;
        action.doMenuAction = new DoMenuAction(building.openBuyMenu);
        actions.Add(action);

        return(actions);
    }
Example #3
0
    void updateObjectInfo()
    {
        RiceObject riceObject = RiceObjectsManager.GetInstance().getRiceObject(selectedId);

        nameText.text          = riceObject.title;
        priceText.text         = Dictionary.getString("COST") + ": " + riceObject.Cost.ToString();
        descriptionText.text   = riceObject.info;
        buyButton.interactable = true;
        buyButtonText.text     = Dictionary.getString("BUY");
        if (selectedId == HORSE_ID)
        {
            BuildingsManager bm     = BuildingsManager.GetInstance();
            Building_Stable  stable = (Building_Stable)bm.getBuilding(BUILDINGS.ESTABLO);
            int numOfHorses         = RiceObjectsManager.GetInstance().getQuantityOfObject(selectedId);
            if ((!bm.isBuilded(BUILDINGS.ESTABLO) && numOfHorses >= 1) || (stable.getCurrentCapacity() <= numOfHorses))
            {
                buyButton.interactable = false;
                buyButtonText.text     = Dictionary.getString("NO_SPACE_LEFT_STABLE");
            }
        }
        else if (riceObject.NeedsGarage)
        {
            //Building_Garage garage = (Building_Garage)BuildingsManager.GetInstance().getBuilding(BUILDINGS.GARAJE);
            //if (garage.getCurrentCapacity() <= RiceObjectsManager.GetInstance().getTotalObjectsThatNeedGarage()) {
            //    buyButton.interactable = false;
            //    buyButtonText.text = Dictionary.getString("NO_SPACE_LEFT_GARAGE");
            //}
        }
        if (_tutMan.getState() == TutorialManager.STATES.TutInfoHouse5 ||
            _tutMan.getState() == TutorialManager.STATES.TutPlantell_NO ||
            _tutMan.getState() == TutorialManager.STATES.TutBuildingsB1_NO ||
            _tutMan.getState() == TutorialManager.STATES.TutBuildingsB2_NO ||
            _tutMan.getState() == TutorialManager.STATES.TutBuildingsB3_NO)
        {
            buyButton.interactable = false;
        }
    }
    public void save(BuildingManagerData buildingManagerData)
    {
        foreach (KeyValuePair <BUILDINGS, bool> builded in IsBuilded)
        {
            if (builded.Value)
            {
                BuildingData buildingData = new BuildingData();
                buildingData.ID = builded.Key;
                switch (builded.Key)
                {
                case BUILDINGS.CASA: {
                    Building_Home b = (Building_Home)getBuilding(builded.Key);
                    buildingData.i     = b.getRow();
                    buildingData.j     = b.getCol();
                    buildingData.Level = b.getCurrentLevel();
                }
                break;

                case BUILDINGS.ESTABLO: {
                    Building_Stable b = (Building_Stable)getBuilding(builded.Key);
                    buildingData.i     = b.getRow();
                    buildingData.j     = b.getCol();
                    buildingData.Level = b.getCurrentLevel();
                }
                break;

                //case BUILDINGS.GARAJE: {
                //        Building_Garage b = (Building_Garage)getBuilding(builded.Key);
                //        buildingData.i = b.getRow();
                //        buildingData.j = b.getCol();
                //        buildingData.Level = b.getCurrentLevel();
                //    }
                //    break;
                case BUILDINGS.PLANTER: {
                    Building_Planter b = (Building_Planter)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = b.estaSembrat() ? 1 : 0;
                    buildingData.SpecialSlot2 = (int)b.DiesSembrat;
                    buildingData.SpecialSlot3 = (int)b.Plantes;
                }
                break;

                case BUILDINGS.TRILL: {
                    Building_Trill b = (Building_Trill)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                    buildingData.SpecialSlot2 = (int)b.getRicePrepared();
                }
                break;

                case BUILDINGS.ERA: {
                    Building_Era b = (Building_Era)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                    buildingData.SpecialSlot2 = (int)b.getRicePrepared();
                }
                break;

                case BUILDINGS.SILO: {
                    Building_Silo b = (Building_Silo)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getAllTheRice();
                }
                break;

                case BUILDINGS.PLANTA: {
                    Building_Planta b = (Building_Planta)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                }
                break;
                }
                buildingManagerData.BuildingsBuilded.Add(buildingData);
            }
        }
    }