Example #1
0
 public void SwitchBuildingsLevel()
 {
     if (buildingsLevel >= 2)
     {
         buildingsLevel = -1;
     }
     buildingsLevel++;
     unitsLevel       = -1;
     buildingToSpawn  = (BuildingToSpawn)buildingsLevel;
     toSpawn.enabled  = true;
     spawningBuilding = true;
     toSpawn.GetComponent <Image>().enabled = true;
     spawnCost.enabled = true;
     Debug.Log("buildingslevel = " + buildingsLevel);
     toSpawn.image.sprite = buildingsObjects[buildingsLevel].sprite;
     spawnCost.text       = buildingsObjects[buildingsLevel].cost + "$";
 }
Example #2
0
 /// <summary>
 /// This will update the next building which needs to be spawned.
 /// </summary>
 /// <param name="nextBuilding">The building to spawn. </param>
 public void m_SetBuildingToSpawn(BuildingToSpawn nextBuilding)
 {
     m_CurrentBuildingToSPawn = nextBuilding;
 }