public bool UpdatePlacement(Transform transform, Construction common, ref Target target) { if (!target.valid) { return(false); } if (!common.canBypassBuildingPermission && !target.player.CanBuild()) { lastPlacementError = "You don't have permission to build here"; return(false); } List <Socket_Base> obj = Pool.GetList <Socket_Base>(); common.FindMaleSockets(target, obj); foreach (Socket_Base item in obj) { Placement placement = null; if (target.entity != null && target.socket != null && target.entity.IsOccupied(target.socket)) { continue; } if (placement == null) { placement = item.DoPlacement(target); } if (placement == null) { continue; } if (!item.CheckSocketMods(placement)) { transform.position = placement.position; transform.rotation = placement.rotation; continue; } if (!TestPlacingThroughRock(ref placement, target)) { transform.position = placement.position; transform.rotation = placement.rotation; lastPlacementError = "Placing through rock"; continue; } if (!TestPlacingThroughWall(ref placement, transform, common, target)) { transform.position = placement.position; transform.rotation = placement.rotation; lastPlacementError = "Placing through wall"; continue; } if (!TestPlacingCloseToRoad(ref placement, target)) { transform.position = placement.position; transform.rotation = placement.rotation; lastPlacementError = "Placing too close to road"; continue; } if (Vector3.Distance(placement.position, target.player.eyes.position) > common.maxplaceDistance + 1f) { transform.position = placement.position; transform.rotation = placement.rotation; lastPlacementError = "Too far away"; continue; } DeployVolume[] volumes = PrefabAttribute.server.FindAll <DeployVolume>(prefabID); if (DeployVolume.Check(placement.position, placement.rotation, volumes)) { transform.position = placement.position; transform.rotation = placement.rotation; lastPlacementError = "Not enough space"; continue; } if (BuildingProximity.Check(target.player, this, placement.position, placement.rotation)) { transform.position = placement.position; transform.rotation = placement.rotation; lastPlacementError = "Too close to another building"; continue; } if (common.isBuildingPrivilege && !target.player.CanPlaceBuildingPrivilege(placement.position, placement.rotation, common.bounds)) { transform.position = placement.position; transform.rotation = placement.rotation; lastPlacementError = "Cannot stack building privileges"; continue; } bool flag = target.player.IsBuildingBlocked(placement.position, placement.rotation, common.bounds); if (!common.canBypassBuildingPermission && flag) { transform.position = placement.position; transform.rotation = placement.rotation; lastPlacementError = "You don't have permission to build here"; continue; } target.inBuildingPrivilege = flag; transform.SetPositionAndRotation(placement.position, placement.rotation); Pool.FreeList(ref obj); return(true); } Pool.FreeList(ref obj); return(false); }
public bool UpdatePlacement( Transform transform, Construction common, ref Construction.Target target) { if (!target.valid) { return(false); } if (!common.canBypassBuildingPermission && !target.player.CanBuild()) { Construction.lastPlacementError = "Player doesn't have permission"; return(false); } List <Socket_Base> list = (List <Socket_Base>)Pool.GetList <Socket_Base>(); common.FindMaleSockets(target, list); foreach (Socket_Base socketBase in list) { Construction.Placement placement = (Construction.Placement)null; if (!Object.op_Inequality((Object)target.entity, (Object)null) || !((PrefabAttribute)target.socket != (PrefabAttribute)null) || !target.entity.IsOccupied(target.socket)) { if (placement == null) { placement = socketBase.DoPlacement(target); } if (placement != null) { if (!socketBase.CheckSocketMods(placement)) { transform.set_position(placement.position); transform.set_rotation(placement.rotation); } else if (!this.TestPlacingThroughRock(ref placement, target)) { transform.set_position(placement.position); transform.set_rotation(placement.rotation); Construction.lastPlacementError = "Placing through rock"; } else if (!Construction.TestPlacingThroughWall(ref placement, transform, common, target)) { transform.set_position(placement.position); transform.set_rotation(placement.rotation); Construction.lastPlacementError = "Placing through wall"; } else if ((double)Vector3.Distance(placement.position, target.player.eyes.position) > (double)common.maxplaceDistance + 1.0) { transform.set_position(placement.position); transform.set_rotation(placement.rotation); Construction.lastPlacementError = "Too far away"; } else { DeployVolume[] all = PrefabAttribute.server.FindAll <DeployVolume>(this.prefabID); if (DeployVolume.Check(placement.position, placement.rotation, all, -1)) { transform.set_position(placement.position); transform.set_rotation(placement.rotation); Construction.lastPlacementError = "Not enough space"; } else if (BuildingProximity.Check(target.player, this, placement.position, placement.rotation)) { transform.set_position(placement.position); transform.set_rotation(placement.rotation); } else if (common.isBuildingPrivilege && !target.player.CanPlaceBuildingPrivilege(placement.position, placement.rotation, common.bounds)) { transform.set_position(placement.position); transform.set_rotation(placement.rotation); Construction.lastPlacementError = "Cannot stack building privileges"; } else { bool flag = target.player.IsBuildingBlocked(placement.position, placement.rotation, common.bounds); if (!common.canBypassBuildingPermission && flag) { transform.set_position(placement.position); transform.set_rotation(placement.rotation); Construction.lastPlacementError = "Building privilege"; } else { target.inBuildingPrivilege = flag; transform.set_position(placement.position); transform.set_rotation(placement.rotation); // ISSUE: cast to a reference type Pool.FreeList <Socket_Base>((List <M0>&) ref list); return(true); } } } } } } // ISSUE: cast to a reference type Pool.FreeList <Socket_Base>((List <M0>&) ref list); return(false); }
public bool UpdatePlacement(Transform transform, Construction common, ref Construction.Target target) { bool flag; if (!target.valid) { return(false); } if (!common.canBypassBuildingPermission && !target.player.CanBuild()) { Construction.lastPlacementError = "Player doesn't have permission"; return(false); } List <Socket_Base> list = Pool.GetList <Socket_Base>(); common.FindMaleSockets(target, list); List <Socket_Base> .Enumerator enumerator = list.GetEnumerator(); try { while (enumerator.MoveNext()) { Socket_Base current = enumerator.Current; Construction.Placement placement = null; if (target.entity != null && target.socket != null && target.entity.IsOccupied(target.socket)) { continue; } if (placement == null) { placement = current.DoPlacement(target); } if (placement == null) { continue; } if (!current.CheckSocketMods(placement)) { transform.position = placement.position; transform.rotation = placement.rotation; } else if (!this.TestPlacingThroughRock(ref placement, target)) { transform.position = placement.position; transform.rotation = placement.rotation; Construction.lastPlacementError = "Placing through rock"; } else if (!Construction.TestPlacingThroughWall(ref placement, transform, common, target)) { transform.position = placement.position; transform.rotation = placement.rotation; Construction.lastPlacementError = "Placing through wall"; } else if (Vector3.Distance(placement.position, target.player.eyes.position) <= common.maxplaceDistance + 1f) { DeployVolume[] deployVolumeArray = PrefabAttribute.server.FindAll <DeployVolume>(this.prefabID); if (DeployVolume.Check(placement.position, placement.rotation, deployVolumeArray, -1)) { transform.position = placement.position; transform.rotation = placement.rotation; Construction.lastPlacementError = "Not enough space"; } else if (BuildingProximity.Check(target.player, this, placement.position, placement.rotation)) { transform.position = placement.position; transform.rotation = placement.rotation; } else if (!common.isBuildingPrivilege || target.player.CanPlaceBuildingPrivilege(placement.position, placement.rotation, common.bounds)) { bool flag1 = target.player.IsBuildingBlocked(placement.position, placement.rotation, common.bounds); if (common.canBypassBuildingPermission || !flag1) { target.inBuildingPrivilege = flag1; transform.position = placement.position; transform.rotation = placement.rotation; Pool.FreeList <Socket_Base>(ref list); flag = true; return(flag); } else { transform.position = placement.position; transform.rotation = placement.rotation; Construction.lastPlacementError = "Building privilege"; } } else { transform.position = placement.position; transform.rotation = placement.rotation; Construction.lastPlacementError = "Cannot stack building privileges"; } } else { transform.position = placement.position; transform.rotation = placement.rotation; Construction.lastPlacementError = "Too far away"; } } Pool.FreeList <Socket_Base>(ref list); return(false); } finally { ((IDisposable)enumerator).Dispose(); } return(flag); }