public void Start() { gridScript = GameObject.Find("UGrid").GetComponent <UGrid>(); groupM = GameObject.Find("Faction Manager").GetComponent <GroupManager>(); placement = gameObject.GetComponent <BuildingPlacement>(); if (placement) { placement.SetGroup(group); } GUIManager manager = gameObject.GetComponent <GUIManager>(); if (manager) { manager.group = groupM.groupList[group].GetComponent <Group>(); } guiManager = gameObject.GetComponent <GUIManager>(); GameObject obj = GameObject.Find("MiniMap"); if (obj) { map = obj.GetComponent <MiniMap>(); } test = Camera.main.GetComponent <GUILayer>(); }
public void Start() { gridScript = GameObject.Find("UGrid").GetComponent<UGrid>(); groupM = GameObject.Find("Faction Manager").GetComponent<GroupManager>(); placement = gameObject.GetComponent<BuildingPlacement>(); if(placement) placement.SetGroup(group); GUIManager manager = gameObject.GetComponent<GUIManager>(); if(manager) manager.group = groupM.groupList[group].GetComponent<Group>(); guiManager = gameObject.GetComponent<GUIManager>(); GameObject obj = GameObject.Find("MiniMap"); if(obj) map = obj.GetComponent<MiniMap>(); test = Camera.main.GetComponent<GUILayer>(); }