Example #1
0
        private void buildButton_Click(object sender, EventArgs e) //build button
        {
            var acc  = getSelectedAcc();
            var vill = getSelectedVillage(acc);

            var indicies = buildingsList.SelectedIndices;

            if (indicies.Count > 0)
            {
                selectedBuilding = vill.Build.Buildings[indicies[0]];
            }
            else
            {
                return;  //no building selected :(
            }
            if (buildRadioButton.Checked)
            {
                var task = new BuildingTask
                {
                    TaskType   = BuildingHelper.BuildingType.General,
                    Level      = (int)buildLevelUpDown.Value,
                    BuildingId = selectedBuilding.Id
                };

                //Create building task, construct new building
                if (selectedBuilding.Type == Classificator.BuildingEnum.Site)
                {
                    Enum.TryParse(buildTypeComboBox.SelectedItem.ToString(), out Classificator.BuildingEnum building);
                    task.Building     = building;
                    task.ConstructNew = true;
                }
                else //upgrade existing building
                {
                    task.Building = selectedBuilding.Type;
                }
                BuildingHelper.AddBuildingTask(acc, vill, task);
            }
            else if (demolishRadioButton.Checked)
            {
                DemolishTask dt = new DemolishTask
                {
                    Building   = selectedBuilding.Type,
                    BuildingId = selectedBuilding.Id,
                    Level      = (int)buildLevelUpDown.Value
                };
                vill.Build.DemolishTasks.Add(dt);
                //TODO: ReStartDemolish
                TaskExecutor.AddTaskIfNotExistInVillage(acc, vill, new DemolishBuilding()
                {
                    ExecuteAt = DateTime.Now, vill = vill
                });
            }
            UpdateBuildTab();
        }
Example #2
0
        private void AutBuildResButton_Click(object sender, EventArgs e) //auto res build button
        {
            var acc  = GetSelectedAcc();
            var vill = GetSelectedVillage(acc);

            var task = new BuildingTask
            {
                TaskType         = BuildingType.AutoUpgradeResFields,
                Level            = (int)autoBuildResLevel.Value,
                ResourceType     = (ResTypeEnum)autoBuildResType.SelectedIndex,
                BuildingStrategy = (BuildingStrategyEnum)autoBuildResStrat.SelectedIndex
            };

            BuildingHelper.AddBuildingTask(acc, vill, task);
            UpdateUc();
        }
Example #3
0
        private void button2_Click(object sender, EventArgs e)
        {
            var acc  = GetSelectedAcc();
            var vill = GetSelectedVillage(acc);

            Enum.TryParse(prereqCombo.SelectedItem.ToString(), out BuildingEnum building);
            BuildingHelper.AddBuildingPrerequisites(acc, vill, building);

            BuildingHelper.AddBuildingTask(acc, vill, new BuildingTask()
            {
                Building = building,
                Level    = 1,
                TaskType = BuildingType.General
            });

            UpdateUc();
        }
Example #4
0
        /// <summary>
        /// For auto-building resource bonus building
        /// </summary>
        /// <param name="acc">Account</param>
        /// <param name="vill">Village</param>
        private void CheckResourceBonus(Account acc, Village vill)
        {
            // If enabled and MainBuilding is above level 5
            if (vill.Build.AutoBuildResourceBonusBuildings &&
                vill.Build.Buildings.Any(x => x.Type == BuildingEnum.MainBuilding && x.Level >= 5))
            {
                var bonusBuilding = CheckBonusBuildings(vill);
                if (bonusBuilding != BuildingEnum.Site)
                {
                    var bonusTask = new BuildingTask()
                    {
                        TaskType = BuildingType.General,
                        Building = bonusBuilding,
                        Level    = 5,
                    };

                    BuildingHelper.AddBuildingTask(acc, vill, bonusTask, false);
                }
            }
        }
Example #5
0
        private void button5_Click(object sender, EventArgs e) //all villages select from file
        {
            var acc = getSelectedAcc();

            string location = IoHelperForms.PromptUserForBuidTasksLocation();

            List <BuildingTask> tasks;

            using (StreamReader sr = new StreamReader(location))
            {
                tasks = JsonConvert.DeserializeObject <List <BuildingTask> >(sr.ReadToEnd());
            }
            foreach (var vill in acc.Villages)
            {
                foreach (var task in tasks)
                {
                    BuildingHelper.AddBuildingTask(acc, vill, task);
                }
                BuildingHelper.RemoveCompletedTasks(vill, acc);
            }
        }
Example #6
0
        private void buildButton_Click(object sender, EventArgs e) //build button
        {
            var acc  = GetSelectedAcc();
            var vill = GetSelectedVillage(acc);

            var indicies = buildingsList.SelectedIndices;

            if (indicies.Count > 0)
            {
                selectedBuilding = vill.Build.Buildings[indicies[0]];
            }
            else
            {
                return;  //no building selected :(
            }
            if (buildRadioButton.Checked)
            {
                var task = new BuildingTask
                {
                    TaskType   = BuildingType.General,
                    Level      = (int)buildLevelUpDown.Value,
                    BuildingId = selectedBuilding.Id
                };

                // Building already planned on this ID
                var plannedBuilding = vill.Build.Tasks.FirstOrDefault(x => x.BuildingId == task.BuildingId);

                //Create building task, construct new building
                if (selectedBuilding.Type == BuildingEnum.Site)
                {
                    if (plannedBuilding == null) // No building has been planned on this ID
                    {
                        Enum.TryParse(buildTypeComboBox.SelectedItem.ToString(), out BuildingEnum building);
                        task.Building     = building;
                        task.ConstructNew = true;
                    }
                    else // Building was already planned
                    {
                        task.Building = plannedBuilding.Building;
                    }
                }
                else //upgrade existing building
                {
                    task.Building = selectedBuilding.Type;
                }

                BuildingHelper.AddBuildingTask(acc, vill, task);
            }
            else if (demolishRadioButton.Checked)
            {
                DemolishTask dt = new DemolishTask
                {
                    Building   = selectedBuilding.Type,
                    BuildingId = selectedBuilding.Id,
                    Level      = (int)buildLevelUpDown.Value
                };
                vill.Build.DemolishTasks.Add(dt);
                //TODO: ReStartDemolish
                TaskExecutor.AddTaskIfNotExistInVillage(acc, vill, new DemolishBuilding()
                {
                    Vill = vill
                });
            }
            UpdateUc();
        }