public void On_Click_SupportStation() { B_Type = BuildingGroundType.one_one; ConstructionTypes = ConstructionTypes.SupportStation; SetRequirements(0, 2, 4); CreateBuildingSquare(0, 0, 0); CreateBuildingSquare(0, -1, 1); }
//Create building item clicked on public void On_Click_ToolStore() { B_Type = BuildingGroundType.one_one; ConstructionTypes = ConstructionTypes.ToolStore; SetRequirements(0, 0, 0); CreateBuildingSquare(0, 0, 0); CreateBuildingSquare(0, -1, 1); }
//Create building item clicked on //public void On_Click_TeleportPad() //{ // B_Type = BuildingGroundType.one_one; // ConstructionTypes = ConstructionTypes.Teleportpad; // SetRequirements(8, 0, 4); // CreateBuildingSquare(0, 0, 0); // CreateBuildingSquare(0, -1, 1); //} //Create building item clicked on public void On_Click_TeleportPad() { B_Type = BuildingGroundType.one_one; ConstructionTypes = ConstructionTypes.Teleportpad; SetRequirements(8, 0, 4); CreateBuildingSquare(0, 0, 0); //CreateBuildingSquare(1, 0, 0); CreateBuildingSquare(0, -1, 1); //CreateBuildingSquare(1, -1, 1); }
public void OnBackClicked() { if (BuildingSquareList.Count > 0) { foreach (var i in BuildingSquareList.ToArray()) { BuildingSquareList.Remove(i); Destroy(i.Square); } } B_Type = BuildingGroundType.blank; }