protected override void OnSpawn()
 {
     cooledAirOutputCell  = building.GetUtilityOutputCell();
     structureTemperature = GameComps.StructureTemperatures.GetHandle(base.gameObject);
 }
Example #2
0
 protected override void OnSpawn()
 {
     base.OnSpawn();
     waterOutputCell = building.GetUtilityOutputCell();
     CreateNewReactable();
 }