Example #1
0
 void OnTriggerEnter2D(Collider2D hitInfo)
 {
     // Put proper hit detection code here
     if (hitInfo.transform.parent)
     {
         Rodent          unknownRodent   = hitInfo.transform.parent.gameObject.GetComponent <Rodent>();
         PlayerStats     king            = hitInfo.transform.parent.gameObject.GetComponent <PlayerStats>();
         BuildableObject unknownBuilding = hitInfo.transform.parent.gameObject.GetComponent <BuildableObject>();
         if (unknownRodent)
         {
             if (unknownRodent.getTeam() == enemyTeam)
             {
                 unknownRodent.Damage(attackDamage);
                 Destroy(gameObject);
             }
         }
         else if (unknownBuilding)
         {
             if (unknownBuilding.getTeam() == enemyTeam && unknownBuilding.getType() != BuildableObject.BuildingType.TownCenter &&
                 unknownBuilding.getType() != BuildableObject.BuildingType.WoodPile && unknownBuilding.getType() != BuildableObject.BuildingType.StonePile &&
                 unknownBuilding.getType() != BuildableObject.BuildingType.GarbageCan)
             {
                 unknownBuilding.Damage(attackDamage);
                 Destroy(gameObject);
             }
         }
         else if (king)
         {
             if (enemyTeam == 1)
             {
                 king.Damage(attackDamage);
                 Destroy(gameObject);
             }
         }
     }
 }
Example #2
0
    // Handles the rat attacking an enemy
    IEnumerator Attack()
    {
        // Play animation
        //Debug.Log("Attack!Rat@" + Time.time);

        if (canAttack)
        {
            canAttack = false;
            if (anims)
            {
                // Put attack animation here
                anims.SetTrigger(ATK_ANIMATION_TRIGGER);
            }
            // For rodents
            Rodent      _EnemyRodent = currentTarget.GetComponent <Rodent>();
            PlayerStats king         = currentTarget.GetComponent <PlayerStats>();

            if (_EnemyRodent)
            {
                if (!_EnemyRodent.isDead())
                {// Reduce enemy health
                    _EnemyRodent.Damage(attackDamage);
                    SoundManager.Instance.PlayCombat();
                }
                else
                {
                    _inRange.Remove(currentTarget);
                    // print("Called from Dead Rodent found");
                    FindNextTargetInRange();
                }
            }
            else if (king)
            {
                if (!king.isDead())
                {
                    king.Damage(attackDamage);
                    SoundManager.Instance.PlayCombat();
                }
                else
                {
                    _inRange.Remove(currentTarget);
                    FindNextTargetInRange();
                }
            }
            else
            {
                BuildableObject _enemyBuilding = currentTarget.GetComponent <BuildableObject>();
                if (_enemyBuilding.getHP() > 0 && _enemyBuilding.getType() != BuildableObject.BuildingType.TownCenter)
                {
                    _enemyBuilding.Damage(attackDamage);
                    SoundManager.Instance.PlayCombat();
                }
                else
                {
                    _inRange.Remove(currentTarget);
                    // print("Called from Dead Building found");
                    FindNextTargetInRange();
                }
            }


            yield return(new WaitForSeconds(1.16f)); //Length of attack animation

            canAttack = true;
        }
    }