public static BuildPipelineCodes Build(BuildDependencyInfo buildInfo, out BuildWriteInfo writeInfo, bool useCache = false, BuildProgressTracker progressTracker = null) { writeInfo = new BuildWriteInfo(); // Strip out sprite source textures if nothing references them directly var spriteSourceProcessor = new SpriteSourceProcessor(useCache, progressTracker); var exitCode = spriteSourceProcessor.Convert(buildInfo.assetInfo, out buildInfo.assetInfo); if (exitCode < BuildPipelineCodes.Success) { return(exitCode); } // Generate the commandSet from the calculated dependency information var commandSetProcessor = new BuildWriteProcessor(useCache, progressTracker); exitCode = commandSetProcessor.Convert(buildInfo, out writeInfo); if (exitCode < BuildPipelineCodes.Success) { return(exitCode); } return(exitCode); }
public static BuildPipelineCodes Build(BuildSettings settings, BuildCompression compression, string outputFolder, BuildDependencyInfo buildInfo, BuildWriteInfo writeInfo, out BuildResultInfo result, bool useCache = false, BuildProgressTracker progressTracker = null) { result = new BuildResultInfo(); // Write out resource files var commandSetWriter = new BuildWriteWriter(useCache, progressTracker); var exitCode = commandSetWriter.Convert(writeInfo, settings, buildInfo.buildGlobalUsage, out result); if (exitCode < BuildPipelineCodes.Success) { return(exitCode); } // Archive and compress resource files var resourceArchiver = new ResourceFileArchiver(useCache, progressTracker); exitCode = resourceArchiver.Convert(result, compression, outputFolder, out result.bundleCRCs); if (exitCode < BuildPipelineCodes.Success) { return(exitCode); } // Generate Unity5 compatible manifest files //string[] manifestfiles; //var manifestWriter = new Unity5ManifestWriter(useCache, true); //if (!manifestWriter.Convert(commandSet, output, crc, outputFolder, out manifestfiles)) // return false; return(exitCode); }