public static void BuildAll() { string appId = File.ReadAllText(BuildUtil.FindKeystoreDirectory() + "/pun-app-id.txt"); if (PhotonNetwork.PhotonServerSettings == null) { PhotonNetwork.CreateSettings(); } if (PhotonNetwork.PhotonServerSettings == null) { return; } PhotonNetwork.PhotonServerSettings.AppID = appId; BuildUtil.BuildAPK(multiplayerAPK); PhotonNetwork.PhotonServerSettings.AppID = string.Empty; }