Example #1
0
 void PlaceObject()
 {
     if (previewBuildPoints.valid)
     {
         //previewObject.name = (previewBuildPoints.type.ToString() + " Placed");
         BuildPoints bp         = previewBuildPoints;
         int         mountIndex = baseBuildings.mountPoints.Count;
         bp.mounting.SetTeam(team.team);
         bp.mounting.SetObjectID(mountIndex);
         CmdAddMountPoint(bp.mounting, team.team);
         SyncStructBool tempBools;
         tempBools.boolList = new bool[0];
         foreach (Vector3 v3 in bp.mounting.points)
         {
             bool used = false;
             tempBools.Add(used);
         }
         CmdAddPointUsed(tempBools, team.team);
         ResetMaterials();
         CmdAddPlacedObject(previewObject.transform.position - previewBuildPoints.offset, team.team);
         previewObject.layer = 0;
         Vector3    poPosition = previewObject.transform.position;
         Quaternion poRotation = previewObject.transform.rotation;
         Destroy(previewObject);
         CmdSpawnBuildingPart(objects[currentObject].ToString(), currentObject, poPosition,
                              poRotation, mountIndex, team.team, snapMountIndex, snapBoolIndex);
         BuildIdentifier bid = objects[currentObject].GetComponent <BuildIdentifier>();
         CmdChangeResources(-bid.woodCost, -bid.stoneCost, -bid.metalCost, team.team);
         previewObject = null;
         meshRend      = null;
     }
 }
Example #2
0
    void SetpreviewObjectObject(int id)
    {
        BuildIdentifier bid = objects[id].GetComponent <BuildIdentifier>();
        ResourceBank    rba = team.baseObject.GetComponent <ResourceBank>();

        if (bid.woodCost <= rba.wood && bid.stoneCost <= rba.stone && bid.metalCost <= rba.metal)
        {
            if (previewObject != null)
            {
                Destroy(previewObject);
            }
            currentObject = id;
            previewObject = Instantiate(objects[currentObject], baseParent);

            if (previewObject.transform.childCount > 0)
            {
                for (int counter = 0; counter < previewObject.transform.childCount; counter++)
                {
                    previewObject.transform.GetChild(counter).gameObject.GetComponent <BoxCollider>().enabled = false;
                }
            }
            else
            {
                previewObject.GetComponent <BoxCollider>().enabled = false;
            }
            meshRend = previewObject.GetComponent <MeshRenderer>();
            SaveMaterials();
            SetMaterial(invalidMaterial);
            previewObject.layer = 2;
            previewBuildPoints  = previewObject.GetComponent <BuildPoints>();
            previewObject.transform.localEulerAngles = new Vector3(0, 0, 0);
        }
    }