public void SetVisibilityOfSceneInfoCorrectly(bool isVisible) { // Act buildModeHUDView.SetVisibilityOfSceneInfo(isVisible); // Assert if (isVisible) { testControllers.inspectorController.sceneLimitsController.Received(1).Enable(); } else { testControllers.inspectorController.sceneLimitsController.Received(1).Disable(); } }
public void ChangeVisibilityOfSceneInfo(bool shouldBeVisibile) { isSceneLimitInfoVisibile = shouldBeVisibile; view.SetVisibilityOfSceneInfo(isSceneLimitInfoVisibile); }