Example #1
0
 /// <summary>
 /// 设置升级需要材料
 /// </summary>
 private void SetUpLevelNeed()
 {
     if (m_HaveCoin >= m_NeedCoin && m_HaveWood >= m_NeedWood)
     {
         BuildDC.Send_BuildlevelUpRequest(m_build.ID);
     }
     else         //弹出提示框
     {
         NGUIUtil.ShowFreeSizeTipWnd(NGUIUtil.GetStringByKey(10000073), null, 0, 2f, ConstantData.iDepBefore3DModel);
     }
 }
Example #2
0
    /// <summary>
    /// 升级
    /// </summary>
    /// <param name="sender">Sender.</param>
    private void BtnShengJi_OnClickEventHandler(UIButton sender)
    {
        //.0能升级.1金币不足.2其他材料不足.3满级.
        CanLevelResult result = buildingM.GetLevelCanUP(m_Info);

        if (result == CanLevelResult.CanUp)
        {
            BackUpInfo();
            BuildDC.Send_BuildlevelUpRequest(m_Info.ID);
        }
    }