public void BuildConstraintCall(object sender) { Vector3D inputVector = (Vector3D)sender; VectorEventArgs eventArgs = new VectorEventArgs() { Vector = new Vector3((float)inputVector.X, (float)inputVector.Y, (float)inputVector.Z) }; BuildConstraintHandler?.Invoke(this, eventArgs); }
public void BuildConstraintCall(object sender) { ConstraintEventArgs eventArgs = new ConstraintEventArgs() { Weight = Weight, Smoothness = Smoothness, FrameOffset = Math.Abs(FrameOffset) }; BuildConstraintHandler?.Invoke(this, eventArgs); }