public void Show(BuildArea buildArea, BuildableData buildable) { this.buildArea = buildArea; this.buildable = buildable; amount = 0; built = false; PlacementManager.Instance.enabled = false; //UIManager.Instance.ShowUI(gameObject); tool.SetActive(true); particles.gameObject.SetActive(true); }
private void Update() { if (isReady) { if (Input.GetMouseButtonDown(0)) { Collider2D collider = Physics2D.OverlapCircle(Camera.main.ScreenToWorldPoint(Input.mousePosition), 0.1f, buildAreaLayer); if (collider != null) { BuildArea buildArea = collider.GetComponent <BuildArea>(); if (buildArea.hasOccupied) { MoneyController.instance.GetMoney(buildArea.occupyTower.GetComponent <Tower>().cancelGain); buildArea.occupyTower.GetComponent <Tower>().BeDestroyed(); } } isReady = false; } else if (Input.GetMouseButtonDown(1)) { isReady = false; } } }
private void Start() { buildArea = board.GetComponent <BuildArea>(); buildArea.starting(StartBlockAmount); }
public void setBuildArea(BuildArea place) { buildArea = place; }
private void Update() { if (isReadyToPut) { if (Input.GetMouseButtonDown(1)) { isReadyToPut = false; BuildTowerController.instance.nextBuildTower = null; } else if (Input.GetMouseButtonDown(0)) { Collider2D collider = Physics2D.OverlapCircle(Camera.main.ScreenToWorldPoint(Input.mousePosition), 0.1f, buildAreaLayer); if (collider != null) { BuildArea buildArea = collider.GetComponent <BuildArea>(); if (buildArea.hasOccupied) { isReadyToPut = false; BuildTowerController.instance.nextBuildTower = null; } else { if (MoneyController.instance.Money >= BuildTowerController.instance.nextBuildTower.GetComponent <Tower>().arrangeCost) { isReadyToPut = false; cDUpdate[index].GetComponent <CDUpdate>().EnterCD(); GameObject obj = Instantiate(BuildTowerController.instance.nextBuildTower, buildArea.transform); if (BuildTowerController.instance.nextBuildTower == towers[1]) { if (halfPrize) { MoneyController.instance.CostMoney((int)(obj.GetComponent <Tower>().arrangeCost *0.5)); } else { MoneyController.instance.CostMoney(obj.GetComponent <Tower>().arrangeCost); halfPrize = true; } } else { MoneyController.instance.CostMoney(obj.GetComponent <Tower>().arrangeCost); } BuildTowerController.instance.nextBuildTower = null; buildArea.hasOccupied = true; buildArea.occupyTower = obj; } else { isReadyToPut = false; BuildTowerController.instance.nextBuildTower = null; } } } else { isReadyToPut = false; BuildTowerController.instance.nextBuildTower = null; } } } }