public static void IncreaseStamina(float value, float secretMultiplier) { if (Game1.player.Stamina < Game1.player.MaxStamina) { value /= 60; if (Context.IsMultiplayer) { if (canUpdateQuantity) { float decorationMultiplier = AmbientInformation.Infos(radius, DataBase.ItemDataBase)[0]; decorationMultiplierSave = decorationMultiplier; float waterMultiplier = AmbientInformation.Infos(radius, DataBase.ItemDataBase)[1]; float paisageMultiplier = AmbientInformation.Infos(radius, DataBase.ItemDataBase)[2]; actualQuantity = ((value * ModEntry.data.Multiplier) * ((decorationMultiplier * 1.25f) * ModEntry.data.Multiplier) * (waterMultiplier * ModEntry.data.Multiplier) * (paisageMultiplier * ModEntry.data.Multiplier) * (secretMultiplier * ModEntry.data.Multiplier)) / divideByCaveValues; if (InCave()) { divideByCaveValues = 2; } else { divideByCaveValues = 1; } canUpdateQuantity = false; } Game1.player.Stamina += actualQuantity; } else { if (canUpdateQuantity) { float decorationMultiplier = AmbientInformation.Infos(radius, DataBase.ItemDataBase)[0]; decorationMultiplierSave = decorationMultiplier; float waterMultiplier = AmbientInformation.Infos(radius, DataBase.ItemDataBase)[1]; float paisageMultiplier = AmbientInformation.Infos(radius, DataBase.ItemDataBase)[2]; if (InCave()) { divideByCaveValues = 2; } else { divideByCaveValues = 1; } actualQuantity = ((value * ModEntry.config.Multiplier) * ((decorationMultiplier * 1.25f) * ModEntry.config.Multiplier) * (waterMultiplier * ModEntry.config.Multiplier) * (paisageMultiplier * ModEntry.config.Multiplier) * (secretMultiplier * ModEntry.config.Multiplier)) / divideByCaveValues; canUpdateQuantity = false; } Game1.player.Stamina += actualQuantity; } if (Context.IsMultiplayer) { /* BUFF SYSTEM DISABLED ON MULTIPLAYER * if (ModEntry.data.EnableBuffs) * { * Buffs.SetBuff("Restoring"); * * if (decorationMultiplierSave >= 1.2f && decorationMultiplierSave < 1.5f) Buffs.SetBuff("Decoration"); * else if (decorationMultiplierSave >= 1.5f) Buffs.SetBuff("Decoration2"); * * if (InCave()) Buffs.SetBuff("Afraid"); * } */ } else { if (ModEntry.config.EnableBuffs) { Buffs.SetBuff("Restoring"); if (decorationMultiplierSave >= 1.2f && decorationMultiplierSave < 1.5f) { Buffs.SetBuff("Decoration"); } else if (decorationMultiplierSave >= 1.5f) { Buffs.SetBuff("Decoration2"); } if (InCave()) { Buffs.SetBuff("Afraid"); } if (AmbientInformation.calmPlaceLevel == 1) { Buffs.SetBuff("Calm"); } else if (AmbientInformation.calmPlaceLevel == 2) { Buffs.SetBuff("Calm2"); } if (AmbientInformation.waterNearby) { Buffs.SetBuff("Water"); } } } } }