public static void AddBuff(BuffType type, int duration, float level) { Buff newBuff = new Buff(); newBuff.type = type; newBuff.duration = duration; newBuff.level = level; Bufflist.Add(newBuff); }
protected override void OnInit(Point2D position, object[] args) { widget = new Bufflist(Parent.Widget, Parent.Session); widget.Move(position); }