Example #1
0
        private void ReceiveCompletedCallBack(object sender, BufferReceiveEventArgs e)
        {
            var data = new byte[e.Count];

            Buffer.BlockCopy(e.Buffer, e.Offset, data, 0, e.Count);
            this.CurrentSession.ProcessReceiveCompletedCallBack(data);
        }
Example #2
0
 /// <summary>
 /// 当前会话收到新的数据消息的通知方法
 /// </summary>
 private void AcceptSocket_ReceiveCompleted(object sender, BufferReceiveEventArgs e)
 {
     //var data = new byte[e.Count];
     ////将数据Copy入缓冲区,启动数据接收完成的处理方法
     //Buffer.BlockCopy(e.Buffer, e.Offset, data, 0, e.Count);
     WebsocketHandle.ProcessReceive(e.Buffer, e.Offset, e.Count);
 }
Example #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="baseSocket"></param>
 public SslAppectSocket(Socket baseSocket)
 {
     this.baseSocket = baseSocket;
     _sessionID      = this.baseSocket.Handle.ToInt32();
     this.sslStream  = new SslStream(new SocketNetworkStream(this.baseSocket));
     byte_buffer     = new byte[BufferCount];
     receive_e       = new BufferReceiveEventArgs(byte_buffer);
 }
Example #4
0
 //触发数据接收转发事件
 /// <summary>
 /// 触发数据接收转发事件
 /// </summary>
 private void OnReceiveCompleted(object sender, IByteBuffer e)
 {
     while (recbuffer.Count > 0)
     {
         var argtemp = new BufferReceiveEventArgs();
         argtemp.Buffer = recbuffer.ReadAndRemoveBytes(0, recbuffer.Count);
         if (ReceiveCompleted != null)
         {
             ReceiveCompleted(this, argtemp);
         }
     }
 }
Example #5
0
 /// <summary>
 /// 数据管道收到数据时的事件处理程序
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 protected abstract void Client_ReceiveCompleted(object sender, BufferReceiveEventArgs e);
Example #6
0
 /// <summary>
 /// 数据管道接收到数据时候的事件处理程序
 /// </summary>
 protected override void Client_ReceiveCompleted(object sender, BufferReceiveEventArgs e)
 {
     recbuffer.Write(e.Buffer, e.Offset, e.Count);
     PipelineOperation.OnMessageComing(this, ref recbuffer, this.OnMessageComing);
 }
Example #7
0
 private void acceptSocket_ReceiveCompletedCallback(object sender, BufferReceiveEventArgs e)
 {
     this.remSocket.Send(e.Buffer, e.Offset, e.Count);
 }